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A sweetspot for innovation: developing games with purpose through student-staff collaboration (2014)
Presentation / Conference Contribution
Sloan, R. J. S., Galloway, D., & Donald, I. (2014). A sweetspot for innovation: developing games with purpose through student-staff collaboration. In V. Camilleri, A. Dingli, & M. Montebello (Eds.), VS-Games 2014. https://doi.org/10.1109/VS-Games.2014.701

Within industry as well as academia, developing games that have wider impact on society has been of particular interest in the last decade. The increasing use of terms such as ‘games with purpose’, ‘serious games’ and gamification’ has been mirrored... Read More about A sweetspot for innovation: developing games with purpose through student-staff collaboration.