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All Outputs (90)

E10 - 'Lorna Lloyd's Poetry' Episode 2 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E10 - 'Lorna Lloyd's Poetry' Episode 2. [Podcast]

This is episode 2 of Lorna Lloyd’s poetry, a bonus episode of Lorna Lloyd’s ‘Diary of the war’. This episode features Lorna’s poetry from the early 1930s.

E11 - 'Lorna Lloyd's Poetry' Episode 3 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E11 - 'Lorna Lloyd's Poetry' Episode 3. [Podcast]

This is episode 3 of Lorna Lloyd’s poetry, a bonus episode of Lorna Lloyd’s ‘Diary of the war’. This episode features Lorna’s poetry from the mid- to late 1930s.

E04 - 'Diary of the war' episode 4 (2022)
Digital Artefact
Ryan, B., Hall, H., & McGregor, I. (2022). E04 - 'Diary of the war' episode 4. [Podcast]

This is episode 4 of Lorna Lloyd’s ‘Diary of the war’, also including contemporaneous news (courtesy BBC Archive, British Newspaper Archive/FindMyPast/British Library). This episode covers December 1939 to March 1940.

SOLAS 128 (2021)
Digital Artefact
Methven, T. (2021). SOLAS 128. [software]

Award-winning game launched on Steam and Switch. Project lead - developer, game and puzzle designer. Published by Armor Games Studios, and designed with accessibility in mind.

Explore SOLAS 128, a game of interconnected puzzles where you redirect... Read More about SOLAS 128.

Diabetes research: at Edinburgh Napier University's School of Computing (2020)
Digital Artefact
Ryan, B., & Webster, G. (2020). Diabetes research: at Edinburgh Napier University's School of Computing. [Blog]

This 'Diabetes Research' blog is initially about the seed-project 'Information Avoidance and diabetes'. This project is an initial investigation of how and why people with diabetes might not seek or engage with information about their diabetes. More... Read More about Diabetes research: at Edinburgh Napier University's School of Computing.

Great War Dundee: featuring Ragtime soldier (2019)
Digital Artefact
Vaughan, P., Murray, C., Kenefick, B., Donald, I., Patrick, D., Sinclair, F., Mills, P., Mills, P., Welsh, G., Vaughan, P., Laird, C., Balson, E., Austin, H., Keepers, E., Morozova, A., & Kennedy, I. (2019). Great War Dundee: featuring Ragtime soldier

This comic is part of the Great War Dundee (GWD) Hidden Histories project, which was made possible thanks to the generous support of The National Lottery Heritage Fund. It was developed by Professor Christopher Murray and Phillip Vaughan and tells th... Read More about Great War Dundee: featuring Ragtime soldier.

Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design (2019)
Digital Artefact
McGregor, I. (2019). Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design. [Blog]

From robotic lawnmowers and autonomous vacuum cleaners, to interactive toys and personal assistants, robots are becoming an ever-growing part of our personal and professional lives - and what they sound like has a profound impact on how we perceive,... Read More about Designing Sound for Robots: An In-depth Guide to Great Robot Sound Design.

Visualising the Iolaire (2018)
Digital Artefact
Donald, I., & Robertson, I. (2018). Visualising the Iolaire. [Online Application]

Visualising the Iolaire is an AHRC Living Legacies 1914-18 project. Living Legacies 1914-18 provides communities with access to information, expertise and support for projects that explore the impacts that World War One had in Britain and Ireland, an... Read More about Visualising the Iolaire.

Their memory (2018)
Digital Artefact
Donald, I., & Houghton, E. (2018). Their memory. [VR experience]

Their Memory aims to explore how games design and technology can enhance documentary and storytelling techniques in engaging hard to reach audiences with wartime memories.

Their Memory is a VR (Oculus Go/Oculus Rift) experience designed to engage... Read More about Their memory.

Designing vehicle sounds (2018)
Digital Artefact
McGregor, I. (2018). Designing vehicle sounds. [Website]

Sound is intrinsically linked to vehicles, drivers use it to monitor their actions and vehicle mechanical condition. Pedestrians and other road users rely on sound to prevent accidents. Motoring authorities in the EU, Japan and USA are concerned abou... Read More about Designing vehicle sounds.

Internet of things needs to use sound in ways computers and phones never have (2018)
Digital Artefact
McGregor, I. (2018). Internet of things needs to use sound in ways computers and phones never have. [Website]

With many consumer devices, we can find out about their status without having to look at them directly. When a kettle clicks off, you know the water has boiled. When the toaster pops, you know the toast is ready. The gentle hum of a freezer tells you... Read More about Internet of things needs to use sound in ways computers and phones never have.

Sound and the Internet of Things (2017)
Digital Artefact
McGregor, I. (2017). Sound and the Internet of Things. [Blog]

Sound has enormous potential to enhance how we experience and interact with the connected everyday devices and appliances that make up the Internet of Things.

Dr Iain McGregor - programme leader for the online MSc in Sound design at Edinburgh Napi... Read More about Sound and the Internet of Things.

BEETLE² (2017)
Digital Artefact
D'Amico, B., & Pomponi, F. (2017). BEETLE². [http://www.food4rhino.com/app/beetle2]

BEETLE², (Built Environment Efficiency Tool for Low Environmental Externalities) is a tool aimed at promoting an efficient and effective use of resources in the built environment. Beetles can be found anywhere in the world and so do buildings. Beetle... Read More about BEETLE².