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All Outputs (3)

Generating real-time detailed ground visualisations from sparse aerial point clouds (2022)
Presentation / Conference Contribution
Murray, A., Mitchell, S., Bradley, A., Waite, E., Ross, C., Jamrozy, J., & Mitchell, K. (2022, December). Generating real-time detailed ground visualisations from sparse aerial point clouds. Paper presented at CVMP 2022: The 19th ACM SIGGRAPH European Conference on Visual Media Production, London

We present an informed kind of atomic rendering primitive, which forms a local adjacency aware classified particle basis decoupled from texture and topology. Suited to visual synthesis of detailed landscapes inferred from sparse unevenly distributed... Read More about Generating real-time detailed ground visualisations from sparse aerial point clouds.

MienCap: Performance-based Facial Animation with Live Mood Dynamics (2022)
Presentation / Conference Contribution
Pan, Y., Zhang, R., Wang, J., Chen, N., Qiu, Y., Ding, Y., & Mitchell, K. (2022, March). MienCap: Performance-based Facial Animation with Live Mood Dynamics. Presented at 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Christchurch, New Zealand

Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with machine learning models, we present a real time motion ca... Read More about MienCap: Performance-based Facial Animation with Live Mood Dynamics.

Collimated Whole Volume Light Scattering in Homogeneous Finite Media (2022)
Journal Article
Velinov, Z., & Mitchell, K. (2023). Collimated Whole Volume Light Scattering in Homogeneous Finite Media. IEEE Transactions on Visualization and Computer Graphics, 29(7), 3145-3157. https://doi.org/10.1109/TVCG.2021.3135764

Crepuscular rays form when light encounters an optically thick or opaque medium which masks out portions of the visible scene. Real-time applications commonly estimate this phenomena by connecting paths between light sources and the camera after a si... Read More about Collimated Whole Volume Light Scattering in Homogeneous Finite Media.