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All Outputs (10)

Working with others and enjoying it: CS1 students' experience of small-group collaboration on a business simulation (2020)
Presentation / Conference Contribution
Bhardwaj, J. (2020). Working with others and enjoying it: CS1 students' experience of small-group collaboration on a business simulation. In 2020 IEEE Frontiers in Education Conference (FIE). https://doi.org/10.1109/fie44824.2020.9274161

This Research Full Paper presents a study exploring whether CS1 entrants' views of the impact and benefits of group work were modified by the experience of small-group collaboration during their first semester at university.We describe a first year b... Read More about Working with others and enjoying it: CS1 students' experience of small-group collaboration on a business simulation.

Pulling your weight?: New CS entrants' reflections on their experience of collaborative work at high school (2019)
Presentation / Conference Contribution
Bhardwaj, J. (2019, September). Pulling your weight?: New CS entrants' reflections on their experience of collaborative work at high school. Presented at 1st UK & Ireland Computing Education Research Conference, Canterbury, United Kingdom

University CS courses encourage collaborative work to improve engagement, despite the popular perception that CS attracts students who prefer working alone. The aim of this study is to explore new entrants' reflections on their experience of group wo... Read More about Pulling your weight?: New CS entrants' reflections on their experience of collaborative work at high school.

New Entrants' Expectations of the First Year Computer Science Experience in the Context of a New National High School Curriculum (2019)
Presentation / Conference Contribution
Bhardwaj, J. (2019, July). New Entrants' Expectations of the First Year Computer Science Experience in the Context of a New National High School Curriculum. Presented at ITiCSE '19: Innovation and Technology in Computer Science Education, Aberdeen, UK

Computer science (CS) has the highest first year dropout rate amongst UK undergraduates. In this context, understanding the expectations of new students is a first step to designing a CS curriculum that will improve their first year experience. The a... Read More about New Entrants' Expectations of the First Year Computer Science Experience in the Context of a New National High School Curriculum.

Exploring women's motivations to study computer science (2019)
Presentation / Conference Contribution
Smith, S., Sobolewska, E., Bhardwaj, J., & Fabian, K. (2019). Exploring women's motivations to study computer science. In Proceedings of the Frontiers in Education 2018 Conference. https://doi.org/10.1109/FIE.2018.8658768

This paper presents a study exploring women's decisions, influencers and early experiences of computing to better understand how women's motivations and prior experience affect their decision to study computer science (CS). The emergence of a gender... Read More about Exploring women's motivations to study computer science.

In search of self-efficacy: development of a new instrument for first year Computer Science students (2017)
Journal Article
Bhardwaj, J. (2017). In search of self-efficacy: development of a new instrument for first year Computer Science students. Computer Science Education, 27(2), 79-99. https://doi.org/10.1080/08993408.2017.1355522

This study explores the changes in Computer Science (CS) students’ self-efficacy between entering study and the end of first year of university. It aims to give course leaders insights into the everyday challenges that affect students’ academic achie... Read More about In search of self-efficacy: development of a new instrument for first year Computer Science students.

Development of a Self-Efficacy Instrument for First Year Computing Students (2016)
Presentation / Conference Contribution
Bhardwaj, J. (2016, June). Development of a Self-Efficacy Instrument for First Year Computing Students. Presented at Horizons in STEM Higher Education Conference 2016, Leicester

This study explores the relationship between new entrants’ own measure of self-efficacy, their resilience to everyday challenges during first year, and their likelihood of completing and proceeding to second year. The study takes place in the School... Read More about Development of a Self-Efficacy Instrument for First Year Computing Students.

Curriculum for Excellence Transitions Project (2016)
Presentation / Conference Contribution
Bhardwaj, J., & Taylor-Smith, E. (2016, June). Curriculum for Excellence Transitions Project. Presented at SICSA Education Workshop: "Student Transitions Within Computing", Aberdeen

The Curriculum for Excellence Transitions Project explores the impact of the CfE on the transition from school to university for undergraduate computing students. It will compare the
September 2015 intake from Scottish schools to the School of Compu... Read More about Curriculum for Excellence Transitions Project.

Development of a Self-Efficacy Instrument for First Year Computing Students (2016)
Presentation / Conference Contribution
Bhardwaj, J. (2016, June). Development of a Self-Efficacy Instrument for First Year Computing Students. Presented at QAA13th Enhancement Themes conference: Student Transitions, Edinburgh

This study addresses the high non-continuation average for Computer Science of 9.5% amongst young entrants (HESA, 2015). This seems to indicate low resilience during the key transition to first year. The majority of studies characterise low resilie... Read More about Development of a Self-Efficacy Instrument for First Year Computing Students.

Evaluation of the lasting impacts on employability of co-operative serious game-playing by first year Computing students: An exploratory analysis (2015)
Presentation / Conference Contribution
Bhardwaj, J. (2014, October). Evaluation of the lasting impacts on employability of co-operative serious game-playing by first year Computing students: An exploratory analysis. Presented at IEEE Frontiers in Education

This paper reports a case study of cooperative , small-group, game-based learning by a cohort of undergraduates on a range of computing programmes, during the first trimester of their first year. Game-based learning in the form of a total-enterprise... Read More about Evaluation of the lasting impacts on employability of co-operative serious game-playing by first year Computing students: An exploratory analysis.