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All Outputs (7)

Great War Dundee: hidden histories (2019)
Other
Donald, I., Kenefick, B., Patrick, D., Sinclair, F., Kenefick, B., Patrick, D., …Jeffrey, A. (2019). Great War Dundee: hidden histories. [Booklet]. Dundee

The Great War had a long and lasting impact on the city of Dundee and its people.Great War Dundee - hidden histories presents research that was carried out by volunteers on behalf of the Great War Dundee Partnership to uncover and make these hidden h... Read More about Great War Dundee: hidden histories.

Great War Dundee: featuring Ragtime soldier (2019)
Digital Artefact
Vaughan, P., Murray, C., Kenefick, B., Donald, I., Patrick, D., Sinclair, F., Mills, P., Mills, P., Welsh, G., Vaughan, P., Laird, C., Balson, E., Austin, H., Keepers, E., Morozova, A., & Kennedy, I. (2019). Great War Dundee: featuring Ragtime soldier

This comic is part of the Great War Dundee (GWD) Hidden Histories project, which was made possible thanks to the generous support of The National Lottery Heritage Fund. It was developed by Professor Christopher Murray and Phillip Vaughan and tells th... Read More about Great War Dundee: featuring Ragtime soldier.

Back to people, back to basics (2019)
Presentation / Conference Contribution
Messer, S., Donald, I., & Hayes, M. (2019, May). Back to people, back to basics. Paper presented at CHI Conference on Human Factors in Computing Systems 2019 : Weaving the Threads of CHI, CHI 2019

Their memory: exploring veterans' voices, virtual reality and collective memory (2019)
Journal Article
Donald, I., & Scott-Brown, K. (2019). Their memory: exploring veterans' voices, virtual reality and collective memory. Journal of Virtual Worlds Research, 12(2), https://doi.org/10.4101/jvwr.v12i2.7360

This paper focuses on the virtual reality (VR) project Their Memory and details the development and evaluation of virtual reality environments and experiences with respect to its impact on young people (14-35 demographic) with the narratives of veter... Read More about Their memory: exploring veterans' voices, virtual reality and collective memory.

Call of duty: Modern warfare (series) (2019)
Book Chapter
Donald, I. (2019). Call of duty: Modern warfare (series). In K. Schrier (Ed.), Learning, education & games (83--86). ETC Press. https://doi.org/10.1184/R1/10557950

Call of Duty: Modern Warfare (MW) and its sequels Modern Warfare 2 (MW2) and Modern Warfare 3 (MW3) are FPS video games primarily developed by California-based developer Infinity Ward and published by Activision. They are the fourth, sixth and eighth... Read More about Call of duty: Modern warfare (series).

Lest they forget: exploring commemoration and remembrance through games and digital technologies (2019)
Book Chapter
Donald, I. (2019). Lest they forget: exploring commemoration and remembrance through games and digital technologies. In M. Kerby, M. Baguley, & J. McDonald (Eds.), The Palgrave Handbook of Artistic and Cultural Responses to War since 1914 (427--446). Pal

The centennial of the First World War has encouraged a wide range of projects to commemorate the participants and communities affected by the conflict. This chapter considers how games and interactivity can be used to enhance commemoration and rememb... Read More about Lest they forget: exploring commemoration and remembrance through games and digital technologies.

Just war? War games, war crimes, and game design (2019)
Journal Article
Donald, I. (2019). Just war? War games, war crimes, and game design. Games and Culture, 14(4), 367--386. https://doi.org/10.1177/1555412017720359

Military shooters have explored both historical and modern settings and remain one of the most popular game genres. While the violence of these games has been explored in multiple studies, the study of how war and the rules of war are represented is... Read More about Just war? War games, war crimes, and game design.