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All Outputs (11)

Merging Fact & Fiction in War Comics: Diversity, Identity and Social Injustice (2024)
Book Chapter
Donald, I., Austin, H., & Pittner, F. Merging Fact & Fiction in War Comics: Diversity, Identity and Social Injustice. In Battle Lines Drawn: War Comics since 1914

This abstract discusses how war comics portray the historical record through a theoretical and conceptual textual model - the 3A Framework (3AF) which considers the representation of historical accuracy, authenticity and account (Donald & Reid, 2023)... Read More about Merging Fact & Fiction in War Comics: Diversity, Identity and Social Injustice.

‘It’s NOT in the Game’ – Commemoration and Commerce in EA Sports FIFA Franchise (2024)
Book Chapter
Donald, I. ‘It’s NOT in the Game’ – Commemoration and Commerce in EA Sports FIFA Franchise. In The Interactive Past Re-Imagined: New Horizons of Video Games, History, and Archaeology. Sidestone Press

In 2023 witnessed a seismic shift in the world of virtual football as the licensing agreement between EA Sports and FIFA (the governing body of football) that had existed since 1993 came to an end and it was announced that going forward FIFA (the gam... Read More about ‘It’s NOT in the Game’ – Commemoration and Commerce in EA Sports FIFA Franchise.

Playing with the dead: transmedia narratives and the Walking Dead games (2023)
Book Chapter
Donald, I., & Austin, H. J. (2023). Playing with the dead: transmedia narratives and the Walking Dead games. In R. Yilmaz, M. N. Erdem, & F. Resuloğlu (Eds.), Research anthology on game design, development, usage, and social impact (1435-1456). IGI Global. https://doi.org/10.4018/978-1-6684-7589-8.ch069

This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard's comics series The Walking Dead. It examines key aspects from the comics series and AMC's adaptive... Read More about Playing with the dead: transmedia narratives and the Walking Dead games.

Their memory: exploring veteran's voices (2021)
Book Chapter
Donald, I., Houghton, E., & Scott-Brown, K. (2021). Their memory: exploring veteran's voices. In C. E. Ariese, K. H. J. Boom, B. van den Hout, A. A. Mol, & A. Politopoulos (Eds.), Return to the interactive past : the interplay of video games and histories (31--44). Sidestone Press

Call of duty: Modern warfare (series) (2019)
Book Chapter
Donald, I. (2019). Call of duty: Modern warfare (series). In K. Schrier (Ed.), Learning, education & games (83--86). ETC Press. https://doi.org/10.1184/R1/10557950

Call of Duty: Modern Warfare (MW) and its sequels Modern Warfare 2 (MW2) and Modern Warfare 3 (MW3) are FPS video games primarily developed by California-based developer Infinity Ward and published by Activision. They are the fourth, sixth and eighth... Read More about Call of duty: Modern warfare (series).

Lest they forget: exploring commemoration and remembrance through games and digital technologies (2019)
Book Chapter
Donald, I. (2019). Lest they forget: exploring commemoration and remembrance through games and digital technologies. In M. Kerby, M. Baguley, & J. McDonald (Eds.), The Palgrave Handbook of Artistic and Cultural Responses to War since 1914 (427--446). Palgrave Macmillan. https://doi.org/10.1007/978-3-319-96986-2_24

The centennial of the First World War has encouraged a wide range of projects to commemorate the participants and communities affected by the conflict. This chapter considers how games and interactivity can be used to enhance commemoration and rememb... Read More about Lest they forget: exploring commemoration and remembrance through games and digital technologies.

Finding the will to go on (2018)
Book Chapter
Donald, I. (2018). Finding the will to go on. In C. Lindsay (Ed.), First World War (132--133). DCT Media & Co. Ltd

The US enters the war (2018)
Book Chapter
Donald, I. (2018). The US enters the war. In C. Lindsay (Ed.), . DCT Media & Co. Ltd

Playing with the dead: transmedia narratives and the Walking Dead games (2018)
Book Chapter
Donald, I., & Austin, H. (2018). Playing with the dead: transmedia narratives and the Walking Dead games. In R. Yılmaz, M. N. Erdem, & F. Resuloğlu (Eds.), Handbook of research on transmedia storytelling and narrative strategies (50-71). IGI Global. https://doi.org/10.4018/978-1-5225-5357-1.ch004

This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard's comics series The Walking Dead. It examines key aspects from the comics series and AMC's adaptive... Read More about Playing with the dead: transmedia narratives and the Walking Dead games.