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All Outputs (2)

Sharing International Student Stories: Building Resilient Post-Covid Learning Communities (2022)
Book Chapter
Garden, C., & Brodie, J. (2022). Sharing International Student Stories: Building Resilient Post-Covid Learning Communities. In C. Nerantzi, & A. James (Eds.), LEGO® for university learning: Online, offline and elsewhere (117-119). Zenodo. https://doi.org/10.5281/zenodo.7421754

This Quality Assurance Agency Scotland–funded mini project focused on the Resilient Learning Communities Enhancement Theme. We sought to identify enhancement to support building of resilient learning communities for International Postgraduate Taught... Read More about Sharing International Student Stories: Building Resilient Post-Covid Learning Communities.

Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement (2022)
Book Chapter
Garden, C., & Rivera, E. (2022). Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement. In O. Bernardes, V. Amorim, & A. Carrizo Moreira (Eds.), Handbook of Research on the Influence and Effectiveness of Gamification in Education (497-520). IGI Global. https://doi.org/10.4018/978-1-6684-4287-6

Gamification and Design Thinking can be thought of as part of Instructional Design (ID) in the Higher Education (HE) context. Each of these fields has much to learn from the others. For example, although there is a lack of agreed method to gamify lea... Read More about Gamified Learning in Higher Education: An Instructional Design Method to Improve Engagement.