P. Chevalier
Dialogue Design for a Robot-Based Face-Mirroring Game to Engage Autistic Children with Emotional Expressions
Chevalier, P.; Li, J.J.; Ainger, E.; Alcorn, A.M.; Babovic, S.; Charisi, V.; Petrovic, S.; Schadenberg, B.R.; Pellicano, E.; Evers, V.
Authors
Dr Jamy Li J.Li3@napier.ac.uk
Associate Professor
E. Ainger
A.M. Alcorn
S. Babovic
V. Charisi
S. Petrovic
B.R. Schadenberg
E. Pellicano
V. Evers
Abstract
We present design strategies for Human Robot Interaction for school-aged autistic children with limited receptive language. Applying these strategies to the DE-ENIGMA project (large EU project addressing emotion recognition in autistic children) supported development of a new activity for in facial expression imitation whereby the robot imitates the child’s face to encourage the child to notice facial expressions in a play-based game. A usability case study with 15 typically-developing children aged 4–6 at an English-language school in the Netherlands was performed to observe the feasibility of the setup and make design revisions before exposing the robot to autistic children.
Citation
Chevalier, P., Li, J., Ainger, E., Alcorn, A., Babovic, S., Charisi, V., Petrovic, S., Schadenberg, B., Pellicano, E., & Evers, V. (2017, November). Dialogue Design for a Robot-Based Face-Mirroring Game to Engage Autistic Children with Emotional Expressions. Presented at ICSR 2017, Tsukuba, Japan
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | ICSR 2017 |
Start Date | Nov 22, 2017 |
End Date | Nov 24, 2017 |
Online Publication Date | Oct 24, 2017 |
Publication Date | 2017 |
Deposit Date | Jul 10, 2024 |
Publisher | Springer |
Peer Reviewed | Peer Reviewed |
Pages | 546-555 |
Series Title | Lecture Notes in Computer Science |
Series Number | 10652 |
Book Title | Social Robotics. ICSR 2017 |
ISBN | 978-3-319-70021-2 |
DOI | https://doi.org/10.1007/978-3-319-70022-9_54 |
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