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Dialogue Design for a Robot-Based Face-Mirroring Game to Engage Autistic Children with Emotional Expressions

Chevalier, P.; Li, J.J.; Ainger, E.; Alcorn, A.M.; Babovic, S.; Charisi, V.; Petrovic, S.; Schadenberg, B.R.; Pellicano, E.; Evers, V.

Authors

P. Chevalier

E. Ainger

A.M. Alcorn

S. Babovic

V. Charisi

S. Petrovic

B.R. Schadenberg

E. Pellicano

V. Evers



Abstract

We present design strategies for Human Robot Interaction for school-aged autistic children with limited receptive language. Applying these strategies to the DE-ENIGMA project (large EU project addressing emotion recognition in autistic children) supported development of a new activity for in facial expression imitation whereby the robot imitates the child’s face to encourage the child to notice facial expressions in a play-based game. A usability case study with 15 typically-developing children aged 4–6 at an English-language school in the Netherlands was performed to observe the feasibility of the setup and make design revisions before exposing the robot to autistic children.

Citation

Chevalier, P., Li, J., Ainger, E., Alcorn, A., Babovic, S., Charisi, V., Petrovic, S., Schadenberg, B., Pellicano, E., & Evers, V. (2017, November). Dialogue Design for a Robot-Based Face-Mirroring Game to Engage Autistic Children with Emotional Expressions. Presented at ICSR 2017, Tsukuba, Japan

Presentation Conference Type Conference Paper (published)
Conference Name ICSR 2017
Start Date Nov 22, 2017
End Date Nov 24, 2017
Online Publication Date Oct 24, 2017
Publication Date 2017
Deposit Date Jul 10, 2024
Publisher Springer
Peer Reviewed Peer Reviewed
Pages 546-555
Series Title Lecture Notes in Computer Science
Series Number 10652
Book Title Social Robotics. ICSR 2017
ISBN 978-3-319-70021-2
DOI https://doi.org/10.1007/978-3-319-70022-9_54