Jannat Falah
Identifying the characteristics of virtual reality gamification for complex educational topics
Falah, Jannat; Wedyan, Mohammad; Alfalah, Salsabeel F. M.; Abu-Tarboush, Muhannad; Al-Jakheem, Ahmad; Al-Faraneh, Muath; Abuhammad, Areej; Charissis, Vassilis
Authors
Mohammad Wedyan
Salsabeel F. M. Alfalah
Muhannad Abu-Tarboush
Ahmad Al-Jakheem
Muath Al-Faraneh
Areej Abuhammad
Prof Vassilis Charisis V.Charisis@napier.ac.uk
Professor
Abstract
Multidisciplinary topics in education pose a major challenge for traditional learning and teaching methods. Such topics can deter students from selecting particular courses or hinder their study progress. This study focused on the subject of medicinal chemistry, which is a discipline combining medicine and chemistry. This combination of applied and basic science creates a complex field of education that is challenging to both teach and learn. Chemical and pharmacological principles are typically presented in 2D molecular structures and, recently, 3D molecular models have been utilized to improve the visualization of chemical compounds and their chemical interactions. Contemporary studies have presented Virtual Reality (VR) as an alternative method for improving the learning and teaching of multidisciplinary specialties such as this. However, current educational efforts employing VR offer limited interactivity and a traditional teaching method previously presented in 2D. This reduces students’ interest and concentration in the taught subjects. This paper presents the development rationale of a novel VR educational application based on the evaluation of the user requirements by 405 pharmacy undergraduate students. The results informed the development and preliminary evaluation of a proposed VR serious game application, which was deployed in a real-life class environment and evaluated in contrast to traditional teaching methods by 15 students. The derived results confirmed the advantages of VR technology as a learning and teaching tool, in addition to the end-users’ willingness to adopt VR systems as a learning aid.
Citation
Falah, J., Wedyan, M., Alfalah, S. F. M., Abu-Tarboush, M., Al-Jakheem, A., Al-Faraneh, M., Abuhammad, A., & Charissis, V. (2021). Identifying the characteristics of virtual reality gamification for complex educational topics. Multimodal Technologies and Interaction, 5(9), Article 53. https://doi.org/10.3390/mti5090053
Journal Article Type | Article |
---|---|
Acceptance Date | Aug 20, 2021 |
Online Publication Date | Sep 1, 2021 |
Publication Date | 2021 |
Deposit Date | Apr 5, 2023 |
Publicly Available Date | Apr 5, 2023 |
Journal | Multimodal Technologies and Interaction |
Print ISSN | 2414-4088 |
Publisher | MDPI |
Peer Reviewed | Peer Reviewed |
Volume | 5 |
Issue | 9 |
Article Number | 53 |
DOI | https://doi.org/10.3390/mti5090053 |
Keywords | virtual reality; gamification; Human-Computer Interaction; education; medical pharmacology; education equity; distance learning |
Files
Identifying The Characteristics Of Virtual Reality Gamification For Complex Educational Topics
(3.1 Mb)
PDF
Publisher Licence URL
http://creativecommons.org/licenses/by/4.0/
You might also like
Use and operational safety
(2023)
Book Chapter
A stacking ensemble of deep learning models for IoT intrusion detection
(2023)
Journal Article
Federated Learning for IoT Intrusion Detection
(2023)
Journal Article
A Stacking Ensemble of Deep Learning Models for IoT Network Intrusion Detection
(2023)
Preprint / Working Paper
Downloadable Citations
About Edinburgh Napier Research Repository
Administrator e-mail: repository@napier.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search