@inproceedings { , title = {Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle}, abstract = {Foley artistry is an essential part of the audio post-production process for film, television, games, and animation. By extension, it is as crucial in emergent media such as virtual, mixed, and augmented reality. Footsteps are a core activity that a Foley artist must undertake and convey information about the characters and environment presented on-screen. This study sought to identify if characteristics of age, gender, weight, health, and confidence could be conveyed, using sounds created by a professional Foley artist, in three different 3D humanoid models, following a single walk cycle. An experiment was conducted with human participants (n=100) and found that Foley manipulations could convey all the intended characteristics with varying degrees of contextual success. It was shown that the abstract models were capable of communicating characteristics of age, gender, and weight. The findings are relevant to researchers and practitioners in linear and interactive media and demonstrate mechanisms by which Foley can contribute useful information and concepts about on-screen characters.}, conference = {Audio Mostly 2022}, doi = {10.1145/3561212.3561221}, isbn = {9781450397018}, pages = {113-120}, publicationstatus = {Published}, publisher = {Association for Computing Machinery (ACM)}, url = {http://researchrepository.napier.ac.uk/Output/2893330}, keyword = {Centre for Interaction Design, Applied computing → Sound and music computing, Human- centered computing → User studies, Sound design, Foley, user perceptions, animation, walk cycles}, year = {2022}, author = {Cunningham, Stuart and Mcgregor, Iain} }