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Application of CoSMoS parallel design patterns to a pedestrian simulation.

Clayton, Sarah; Urquhart, Neil B; Kerridge, Jon


Sarah Clayton

Jon Kerridge


Roman Wyrzykowski

Jack Dongarra

Konrad Karczewski

Jerzy Wasniewski


In this paper, we discuss the implementation of a simple pedestrian simulation that uses a multi agent based design pattern developed by the CoSMoS research group. Given the nature of Multi Agent Systems (MAS), parallel processing techniques are inevitably used in their implementation. Most of these approaches rely on conventional parallel programming techniques, such as threads, Message Passing Interface (MPI) and Remote Method Invocation (RMI). The CoSMoS design patterns are founded on the use of Communicating Sequential Processes (CSP), a parallel computing paradigm that emphasises a process oriented rather than object oriented programming perspective

Conference Name International Conference on Parallel Processing and Applied Mathematics PPAM 2009: Parallel Processing and Applied Mathematics
Start Date Sep 13, 2009
End Date Sep 16, 2009
Publication Date 2009
Deposit Date Feb 4, 2011
Publicly Available Date May 16, 2017
Peer Reviewed Peer Reviewed
Volume 2
Pages 505-512
Series Title Lecture Notes in Computer Science
Series ISSN 0302-9743
Book Title Parallel Processing and Applied Mathematics
ISBN 3-642-14402-0
Keywords Pedestrian simulation; multi-agent systems; design pattern; CosMos; parallel processing; Message Passing Interface; Remote Method Invocation; Communicating Sequential Processes;
Public URL
Publisher URL
Contract Date May 16, 2017


Application of CoSMoS parallel design patterns to a pedestrian simulation.pdf (202 Kb)

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