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An application of CoSMoS design methods to pedestrian simulation.

Clayton, Sarah; Urquhart, Neil; Kerridge, Jon


Sarah Clayton

Jon Kerridge


Peter H Welch

Herman Roebbers

Jan F Broenink

Frederick R M Barnes

Carl G Ritson

Adam T Sampson

Gardiner S Stiles

Brian Vinter


In this paper, we discuss the implementation of a simple pedestrian simulation that uses a multi agent based design pattern developed by the CoSMoS research group. Given the nature of Multi Agent Systems (MAS), parallel processing techniques are inevitably used in their implementation. Most of these approaches rely on conventional parallel programming techniques, such as threads, Message Passing Interface (MPI) and Remote Method Invocation (RMI). The CoSMoS design patterns are founded on the use of Communicating Sequential Processes (CSP), a parallel computing paradigm that emphasises a process oriented rather than object oriented programming perspective.


Clayton, S., Urquhart, N., & Kerridge, J. (2009). An application of CoSMoS design methods to pedestrian simulation. In P. H. Welch, H. Roebbers, J. F. Broenink, F. R. M. Barnes, C. G. Ritson, A. T. Sampson, …B. Vinter (Eds.), Communicating Process Architectures 2009 WoTUG-32.

Conference Name 32nd Communicating Process Architectures Conference, CPA 2009
Conference Location Eindhoven, The Netherlands
Start Date Nov 1, 2009
End Date Nov 4, 2009
Publication Date 2009
Deposit Date Jan 18, 2010
Publisher IOS Press
Peer Reviewed Peer Reviewed
Volume 67
Series Title Concurrent Systems Engineering Series
Book Title Communicating Process Architectures 2009 WoTUG-32
ISBN 978-1-60750-065-0
Keywords pedestrian simulation; Multi Agent Systems (MAS); parallel processing; Message Passing Interface (MPI); Remote Method Invocation (RMI); Communicating Sequential Processes (CSP);
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