@inproceedings { , title = {Using Code Generation to Build a Platform for Developing and Testing Dialogue Games.}, abstract = {Despite increasing research into their use as a vehicle for Human- Computer Dialogue and Inter-Agent Communication, Dialogue Games have not seen good uptake in industry. One of the reasons for this is the lack of methodologies and tooling for the development, evaluation, and exploitation of such systems. In this paper we build on the ProtOCL methodology to demonstrate the construction of a complete computational dialogue platform which supports the use of different dialogue games.}, conference = {Computational Models of Natural Argument (CMNA14),}, note = {Conference dates: 10th December 2014 School: sch\_comp}, organization = {Krakow, Poland}, publicationstatus = {Published}, url = {http://researchrepository.napier.ac.uk/id/eprint/7375}, keyword = {006.3 Artificial intelligence, QA75 Electronic computers. Computer science, Centre for Algorithms, Visualisation and Evolving Systems, Dialogue Games, Intelligent Agents, Dialogue Game Execution, Platforms, Code Generation, Agent Dialogue;}, year = {2024}, author = {Yuan, Tangming and Manandhar, Suresh and Wells, Simon} }