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Outputs (3)

How does a (Smart) Age-Friendly Ecosystem Look in a Post-Pandemic Society? (2020)
Journal Article
Marston, H. R., Shore, L., & White, P. (2020). How does a (Smart) Age-Friendly Ecosystem Look in a Post-Pandemic Society?. International Journal of Environmental Research and Public Health, 17(21), Article 8276. https://doi.org/10.3390/ijerph17218276

COVID-19 has impacted not only the health of citizens, but also the various factors that make up our society, living environments, and ecosystems. This pandemic has shown that future living will need to be agile and flexible to adapt to the various c... Read More about How does a (Smart) Age-Friendly Ecosystem Look in a Post-Pandemic Society?.

Technology acceptance and perceptions of robotic assistive devices by older adults – implications for exoskeleton design (2020)
Journal Article
Shore, L., de Eyto, A., & O’Sullivan, L. (2022). Technology acceptance and perceptions of robotic assistive devices by older adults – implications for exoskeleton design. Disability and Rehabilitation: Assistive Technology, 17(7), 782-790. https://doi

Aim This study explored and interpreted insights expressed by a cohort of older adults related to their life experience, their experiences using or assisting someone with assistive devices, and their perceptions of robots and robotic assistive devic... Read More about Technology acceptance and perceptions of robotic assistive devices by older adults – implications for exoskeleton design.

Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models (2020)
Journal Article
White, P., Marston, H. R., Shore, L., & Turner, R. (2023). Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models. Emerald Open Research, 1(2), https://doi.org/10.35241/emeraldopenres.13599.1

In March 2020 the United Nations published an open brief for the creative community to propose interventions to the unfolding COVID-19 pandemic. However, when faced with unprecedented wicked problems such as these, the rigour of design and creative p... Read More about Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models.