Game physics analysis and development – a quality-driven approach using the Entity Component Pattern
(2013)
Journal Article
Reilly, C., & Chalmers, K. (2013). Game physics analysis and development – a quality-driven approach using the Entity Component Pattern. The Computer Games Journal, 2, 125-149
The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof” industry, video game projects often fail either to deliver on time and on... Read More about Game physics analysis and development – a quality-driven approach using the Entity Component Pattern.