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Outputs (47)

Storisphere: From TV watching to community story telling (2013)
Journal Article
Mu, M., Simpson, S., Bojko, C., Broadbent, M., Brown, J., Mauthe, A., …Hutchison, D. (2013). Storisphere: From TV watching to community story telling. IEEE Communications Magazine, 51(8), 112-119. https://doi.org/10.1109/MCOM.2013.6576348

Conventional television services have been increasingly challenged by the more interactive and user-centric video sharing applications. With the growing popularity of social networks and video services, users are becoming the editors and broadcasters... Read More about Storisphere: From TV watching to community story telling.

Tables and chairs go au naturel (2013)
Journal Article
Hussain, A. (2013). Tables and chairs go au naturel. InTents, 20,

Functional and aesthetic—tables and chairs provide structure and warmth to an event. Tables and chairs are the bones of an event. They provide the foundation upon which the rest of the event can be built. While glitz and glam still have their place,... Read More about Tables and chairs go au naturel.

A novel SAR target detection algorithm based on contextual knowledge (2013)
Journal Article
Gao, F., Ru, A., Sun, J., & Hussain, A. (2013). A novel SAR target detection algorithm based on contextual knowledge. Progress In Electromagnetics Research, 142, 123-140. https://doi.org/10.2528/PIER13062403

This paper proposes a Synthetic Aperture Radar (SAR) vehicle target detection algorithm based on contextual knowledge. The proposed algorithm firstly obtains the general classification of SAR image with a Markov Random Field (MRF)-based segmentation... Read More about A novel SAR target detection algorithm based on contextual knowledge.

Creating a sense of place with a deliberately constrained virtual environment (2013)
Journal Article
Turner, P., Turner, S., & Burrows, L. (2013). Creating a sense of place with a deliberately constrained virtual environment. International Journal of Cognitive Performance Support, 1, 54-68. https://doi.org/10.1504/IJCPS.2013.053554

This study took as its starting point the premise that a high degree of realism is not a necessary condition for the creation of a ‘sense of place’ in mediated experiences such as those presented through virtual reality. A sense of place is the sense... Read More about Creating a sense of place with a deliberately constrained virtual environment.

Review of Facebook Democracy. The Architecture of Disclosure and the Threat to Public Life by J.Marichal (2013)
Journal Article
Taylor-Smith, E. (2013). Review of Facebook Democracy. The Architecture of Disclosure and the Threat to Public Life by J.Marichal. Information Polity, 18, 367-370. https://doi.org/10.3233/IP-130318

Jose Marichal’s investigation into Facebook, as a setting for democracy and potential influence on the public sphere, identifies something special about Facebook that both makes it popular and unique, even among social networking sites. This enables... Read More about Review of Facebook Democracy. The Architecture of Disclosure and the Threat to Public Life by J.Marichal.

Review of 'Innovations in Participatory Politics' by B. Loader and D. Mercea, eds. (2013)
Journal Article
Taylor-Smith, E. (2013). Review of 'Innovations in Participatory Politics' by B. Loader and D. Mercea, eds. Information Polity, 18, 93-96. https://doi.org/10.3233/IP-130298

Brian Loader and Dan Mercea rally a group of political/social/media scientists to shed light on social media and democracy. Is social media supporting transformations of democratic power or merely inspiring the latest round of cyber-utopian hype? Cur... Read More about Review of 'Innovations in Participatory Politics' by B. Loader and D. Mercea, eds..

A quality-driven approach to game physics engine development using the Entity Component System. (2013)
Journal Article
Reilly, C., & Chalmers, K. (2013). A quality-driven approach to game physics engine development using the Entity Component System. The Computer Games Journal, 2, 125

The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof” industry, video game projects often fail either to deliver on time and on... Read More about A quality-driven approach to game physics engine development using the Entity Component System..

MVICS: a repository and search tool towards holistic semantic-based precise component selection. (2013)
Journal Article
Liu, X., & Li, C. (2013). MVICS: a repository and search tool towards holistic semantic-based precise component selection. International journal of computers & technology, 5, 144-157

Driven by the continuous expansions of software applications and the increases in component varieties and sizes, the so-called component mismatch problem has become a more severe hurdle for component selection and integration. Although many component... Read More about MVICS: a repository and search tool towards holistic semantic-based precise component selection..

MaTSE: the gene expression time-series explorer. (2013)
Journal Article
Craig, P., Cannon, A., Kukla, R., & Kennedy, J. (2013). MaTSE: the gene expression time-series explorer. BMC Bioinformatics, 14, https://doi.org/10.1186/1471-2105-14-S19-S1

Background High throughput gene expression time-course experiments provide a perspective on biological functioning recognized as having huge value for the diagnosis, treatment, and prevention of diseases. There are however significant challenges to... Read More about MaTSE: the gene expression time-series explorer..