Place and placelessness in virtual environments.
(2003)
Presentation / Conference Contribution
Turner, P., Turner, S., Carroll, F., Benyon, D., McCall, R., & Smyth, M. (2003, October). Place and placelessness in virtual environments
Outputs (95)
The case for building familiarity into wearables design. (2003)
Presentation / Conference Contribution
Kettley, S., & Smyth, M. (2003, October). The case for building familiarity into wearables design. Paper presented at Seventh IEEE International Symposium on Wearable Computers (ISWC'03), White Plains, New York, USAThis paper examines the issues connected with the development of wearable devices in terms of affective design, that is, as pleasurable products. Wearables, particularly in the context of everyday use, have the ability to become good examples of what... Read More about The case for building familiarity into wearables design..
Recreating the Botanics: towards a sense of place in virtual environments. (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology NetworkThe EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and sense of place in such environments. We discuss the first stages in our... Read More about Recreating the Botanics: towards a sense of place in virtual environments..
Re-creating the Botanics: towards a sense of place in virtual environments (2003)
Presentation / Conference Contribution
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at BenogoThe EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and sense of place in such environments. We discuss the first stages in our... Read More about Re-creating the Botanics: towards a sense of place in virtual environments.
An investigation into virtual representations of real places. (2002)
Presentation / Conference Contribution
Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., Peleg, S., Smyth, M., Turner, P., Turner, S., & Weinshall, D. (2002, October). An investigation into virtual representations of real places. Presented at Fifth Annual International Workshop on PresenceThe paper describes the main themes of a recently funded research project under the European Communitys Future and Emerging Technologies Presence initiative. The aim of the research is to develop new tools for empirical and theoretical studies of pre... Read More about An investigation into virtual representations of real places..
Haunting space - the role of the body in design interaction. (2002)
Presentation / Conference Contribution
Smyth, M. (2002, May). Haunting space - the role of the body in design interaction. Presented at DESIGN 2002, the 7th International Design Conference
A framework for engineering metaphor at the user interface (2000)
Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000). A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), 301-322. https://doi.org/10.1016/s0953-5438%2800%2900047-3Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situations. However, there is very little guidance for software designers on how... Read More about A framework for engineering metaphor at the user interface.
Supporting decision making in design using shape grammars. (2000)
Presentation / Conference Contribution
Smyth, M. (2000, October). Supporting decision making in design using shape grammars. Presented at DMUCE 00, Second International Conference on Decision Making in Urban and Civil EngineeringThis paper describes part of the development process of a system aimed at supporting the work of interior architects. Two prototype systems are described together with detailed interviews conducted with a professional design practitioner. It will be... Read More about Supporting decision making in design using shape grammars..
TOUCH: Creating interactional artefacts in a physical world (2000)
Journal Article
Smyth, M. (2000). TOUCH: Creating interactional artefacts in a physical world. Interfaces / the British HCI Group newsletter, 17The maxim states that seeing is believing but that it is touch that determines reality. Instinctively we
reach out to touch those objects that attract or perplex. Touch conveys an intimacy both at a physical
and emotional level. In the pursuit of t... Read More about TOUCH: Creating interactional artefacts in a physical world.
Supporting design through the strategic use of shape grammars (2000)
Journal Article
Edmonds, E., Smyth, M., & Edmonds, E. A. (2000). Supporting design through the strategic use of shape grammars. Knowledge-Based Systems, 13(6), 385-393. https://doi.org/10.1016/s0950-7051%2800%2900079-4This paper is concerned with the early processes of design, particularly in the context of spatial arrangements. We are interested in the strategies that a designer uses in order to achieve success and with the opportunities that might exist for comp... Read More about Supporting design through the strategic use of shape grammars.