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Outputs (48)

city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition (2014)
Book
Mitrovic, I., Smyth, M., & Helgason, I. (2014). city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City

The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interactions is data. Making sense of this data, and making it meaningful, transpare... Read More about city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition.

From urban space to future place. (2013)
Presentation / Conference Contribution
Helgason, I., Jensen, L., Rosenbak, S., Skrinjar, L., Smyth, M., Streinzer, A., Surawska, O., & Wouters, N. (2013, October). From urban space to future place

How the UrbanIxD summer school applied critical design & design fiction to future urban technologies. Produced in collaboration with the Book Sprints for ICT Research FP7 project. http://issuu.com/urbanixd/docs/from_urban_space_to_future_place

UrbanixD: designing human interactions in the networked city (2013)
Presentation / Conference Contribution
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013, April). UrbanixD: designing human interactions in the networked city. Presented at CHI '13 Extended Abstracts on Human Factors in Computing Systems

Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becoming a hybrid of the physical environment and the digital datasphere. How we,... Read More about UrbanixD: designing human interactions in the networked city.

Tangible possibilities—envisioning interactions in public space (2013)
Journal Article
Smyth, M., & Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454

This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case studies are described which explore interaction in public space. The fictio... Read More about Tangible possibilities—envisioning interactions in public space.

Aspects of lifelikeness: a framework for optional interactions with public installations (2012)
Presentation / Conference Contribution
Helgason, I., Smyth, M., & Speed, C. (2012, September). Aspects of lifelikeness: a framework for optional interactions with public installations. Presented at Designing Interactive Systems DIS 2012, Newcastle, UK

This poster presents a framework for the design and evaluation of “optional interactions” with publicly sited, non-utilitarian installations. These kinds of encounters, where an engaging experience of interaction itself is the design goal, can be reg... Read More about Aspects of lifelikeness: a framework for optional interactions with public installations.

Beat Haiku: interactive poetry application. (2012)
Presentation / Conference Contribution
Helgason, I. (2012, October). Beat Haiku: interactive poetry application. Presented at NordiCHI’12 Making sense through design

This application invites the user to create short Haiku poems by selecting and arranging words that are displayed onscreen. The web-based application is presented on a touchscreen, and displays a constantly refreshing pool of words taken from the lar... Read More about Beat Haiku: interactive poetry application..

This pervasive day: creative Interactive methods for encouraging public engagement with FET research (2011)
Journal Article
Helgason, I., Bradley, J., Egan, C., Paechter, B., & Hart, E. (2011). This pervasive day: creative Interactive methods for encouraging public engagement with FET research. Procedia Computer Science, 7, 207-208. https://doi.org/10.1016/j.procs.2011.09.028

This paper describes a case study of a programme of interactive public engagement activities presented by the PerAda Co-ordination Action project (FET Proactive Initiative on Pervasive Adaptation) [1] in 2011. The intention behind these events was to... Read More about This pervasive day: creative Interactive methods for encouraging public engagement with FET research.

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Imagining urban interactions: strategies for exploring future design landscapes. (2011)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2011, July). Imagining urban interactions: strategies for exploring future design landscapes. Presented at 25th BCS Conference on Human-Computer Interaction

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording th... Read More about Imagining urban interactions: strategies for exploring future design landscapes..

Heaven and Hell: Visions for Pervasive Adaptation (2011)
Journal Article
Paechter, B., Pitt, J., Serbedzija, N., Michael, K., Willies, J., & Helgason, I. (2011). Heaven and Hell: Visions for Pervasive Adaptation. Procedia Computer Science, 7, 81-82. https://doi.org/10.1016/j.procs.2011.12.025

With everyday objects becoming increasingly smart and the “info-sphere” being enriched with nano-sensors and networked to computationally-enabled devices and services, the way we interact with our environment has changed significantly, and will conti... Read More about Heaven and Hell: Visions for Pervasive Adaptation.