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Outputs (48)

Just War? War Games, War Crimes, and Game Design (2017)
Journal Article
Donald, I. (2019). Just War? War Games, War Crimes, and Game Design. Games and Culture, 14(4), 367-386. https://doi.org/10.1177/1555412017720359

Military shooters have explored both historical and modern settings and remain one of the most popular game genres. While the violence of these games has been explored in multiple studies, the study of how war and the rules of war are represented is... Read More about Just War? War Games, War Crimes, and Game Design.

Project Sanitarium: playing tuberculosis to its end game (2017)
Journal Article
Donald, I., Meyer, K. A., Brengman, J., Gillespie, S. H., & Bowness, R. (2017). Project Sanitarium: playing tuberculosis to its end game. Journal of Computing in Higher Education, 29(3), 599-617. https://doi.org/10.1007/s12528-017-9145-1

Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the... Read More about Project Sanitarium: playing tuberculosis to its end game.

On the use of serious games technology to facilitate large-scale training in cybercrime response (2017)
Journal Article
Coull, N., Donald, I., Ferguson, I., Keane, E., Mitchell, T., Smith, O. V., Stevenson, E., & Tomkins, P. (2017). On the use of serious games technology to facilitate large-scale training in cybercrime response. European Police Science and Research Bulletin, Special Conference Edition, 123-130

As technology becomes pervasive in everyday life, there are very few crimes that don’t have some ‘cyber’ element to them. The vast majority of crime now has some digital footprint; whether it’s from a CCTV camera, mobile phone or IoT device, there ex... Read More about On the use of serious games technology to facilitate large-scale training in cybercrime response.

Glitchspace: teaching programming through puzzles in cyberspace (2017)
Presentation / Conference Contribution
Donald, I., & MacLeod, K. (2017, October). Glitchspace: teaching programming through puzzles in cyberspace. Presented at 11th European Conference on Games Based Learning, ECGBL 2017

There is an increasing need to address the player experience in games-based learning. Whilst games offer enormous potential as learning experiences, the balance between entertainment and education must be carefully designed and delivered. Successful... Read More about Glitchspace: teaching programming through puzzles in cyberspace.

5:47: shot at dawn (2016)
Digital Artefact
Pittner, F., & Donald, I. (2016). 5:47: shot at dawn

Read the story of the campaign to commemorate Private Peter Black in the digital comic download – 5:47 by Fruzsina Pittner, supported by The Nine Incorporated Trades of Dundee Innovation Internship, and Iain Donald, Abertay University.

Project Sanitarium: gaming TB: a serious game for a serious problem (2015)
Presentation / Conference Contribution
Donald, I., Meyer, K. A., Brengman, J., Gillespie, S., & Bowness, R. (2015, September). Project Sanitarium: gaming TB: a serious game for a serious problem. Presented at 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), Skovde, Sweden

Collaborative projects between Industry and Academia provide excellent opportunities for learning. Throughout the academic year 2014-2015 undergraduates from the School of Arts, Media and Computer Games at Abertay University worked with academics fro... Read More about Project Sanitarium: gaming TB: a serious game for a serious problem.

Loos: the fallen fourth (2015)
Digital Artefact
Donald, I., Demuth, A., & Cook, T. (2015). Loos: the fallen fourth. [Interactive documentary]

Loos: The Fallen Fourth was created as an interactive documentary as part of the Great War Dundee project. Please visit www.greatwardundee.com for more details on the overall project

Loos: The Fallen Fourth focuses on the story of the 4th Black Wa... Read More about Loos: the fallen fourth.

A sweetspot for innovation: developing games with purpose through student-staff collaboration (2014)
Presentation / Conference Contribution
Sloan, R. J. S., Galloway, D., & Donald, I. (2014, September). A sweetspot for innovation: developing games with purpose through student-staff collaboration. Presented at 6th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2014

Within industry as well as academia, developing games that have wider impact on society has been of particular interest in the last decade. The increasing use of terms such as ‘games with purpose’, ‘serious games’ and gamification’ has been mirrored... Read More about A sweetspot for innovation: developing games with purpose through student-staff collaboration.