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Outputs (38)

Lest they forget: exploring commemoration and remembrance through games and digital technologies (2019)
Book Chapter
Donald, I. (2019). Lest they forget: exploring commemoration and remembrance through games and digital technologies. In M. Kerby, M. Baguley, & J. McDonald (Eds.), The Palgrave Handbook of Artistic and Cultural Responses to War since 1914 (427--446). Pal

The centennial of the First World War has encouraged a wide range of projects to commemorate the participants and communities affected by the conflict. This chapter considers how games and interactivity can be used to enhance commemoration and rememb... Read More about Lest they forget: exploring commemoration and remembrance through games and digital technologies.

Just war? War games, war crimes, and game design (2019)
Journal Article
Donald, I. (2019). Just war? War games, war crimes, and game design. Games and Culture, 14(4), 367--386. https://doi.org/10.1177/1555412017720359

Military shooters have explored both historical and modern settings and remain one of the most popular game genres. While the violence of these games has been explored in multiple studies, the study of how war and the rules of war are represented is... Read More about Just war? War games, war crimes, and game design.

Their memory (2018)
Digital Artefact
Donald, I., & Houghton, E. (2018). Their memory. [VR experience]

Their Memory aims to explore how games design and technology can enhance documentary and storytelling techniques in engaging hard to reach audiences with wartime memories. Their Memory is a VR (Oculus Go/Oculus Rift) experience designed to engage... Read More about Their memory.

Visualising the Iolaire (2018)
Digital Artefact
Donald, I., & Robertson, I. (2018). Visualising the Iolaire. [Online Application]

Visualising the Iolaire is an AHRC Living Legacies 1914-18 project. Living Legacies 1914-18 provides communities with access to information, expertise and support for projects that explore the impacts that World War One had in Britain and Ireland, an... Read More about Visualising the Iolaire.

The US enters the war (2018)
Book Chapter
Donald, I. (2018). The US enters the war. In C. Lindsay (Ed.), . DCT Media & Co. Ltd

Finding the will to go on (2018)
Book Chapter
Donald, I. (2018). Finding the will to go on. In C. Lindsay (Ed.), First World War (132--133). DCT Media & Co. Ltd

Gaming the Heart of darkness: the adoption, acquisition and adaptation of historical, fictional and post-colonial narratives in video games (2018)
Presentation / Conference Contribution
Donald, I., & Pittner, F. (2018, May). Gaming the Heart of darkness: the adoption, acquisition and adaptation of historical, fictional and post-colonial narratives in video games. Paper presented at Gaming and the Arts of Storytelling Symposium

The history of Joseph Conrad’s Heart of Darkness novella has been one of adaptation and change. The enduring story is based upon Conrad’s own experiences in the Congo in the 1880s and was serialised in Blackwood’s Magazine 1899. Published as a novell... Read More about Gaming the Heart of darkness: the adoption, acquisition and adaptation of historical, fictional and post-colonial narratives in video games.

Playing with the dead: transmedia narratives and the Walking Dead games (2018)
Book Chapter
Donald, I., & Austin, H. (2018). Playing with the dead: transmedia narratives and the Walking Dead games. In R. Yılmaz, M. N. Erdem, & F. Resuloğlu (Eds.), Handbook of research on transmedia storytelling and narrative strategies (50-71). IGI Global. htt

This chapter discusses the theory and practice of transmedia narratives within the storyworld created by Robert Kirkman, Tony Moore and Charlie Adlard's comics series The Walking Dead. It examines key aspects from the comics series and AMC's adaptive... Read More about Playing with the dead: transmedia narratives and the Walking Dead games.