Split Second Motion Blur
(2010)
Presentation / Conference Contribution
Ritchie, M., Modern, G., & Mitchell, K. (2010, July). Split Second Motion Blur. Presented at GRAPHInternational Conference on Computer Graphics and Interactive Techniques
Motion blur is key to delivering a sense of speed in interactive video game rendering. Further, simulating accurate camera optical exposure properties and reduction of temporal aliasing brings us closer to high quality real-time rendering productions... Read More about Split Second Motion Blur.