Skip to main content

Research Repository

Advanced Search

Outputs (499)

Demo paper: AGADE - Scalability of ontology based agent simulations (2016)
Presentation / Conference Contribution
Farrenkopf, T., Guckert, M., Urquhart, N. B., & Wells, S. (2016, June). Demo paper: AGADE - Scalability of ontology based agent simulations. Presented at 14th International Conference on Practical Applications of Agents and Multi-Agent Systems, Sevilla, Spain

Simulations of real world scenarios often require considerably
large numbers of agents. With increasing level of detail and resolution
in the underlying models machine limitations both in the aspect of
memory and computing power are reached. Even... Read More about Demo paper: AGADE - Scalability of ontology based agent simulations.

Artificial Immunology for Collective Adaptive Systems Design and Implementation (2016)
Journal Article
Capodieci, N., Hart, E., & Cabri, G. (2016). Artificial Immunology for Collective Adaptive Systems Design and Implementation. ACM transactions on autonomous and adaptive systems, 11(2), 1-25. https://doi.org/10.1145/2897372

Distributed autonomous systems consisting of large numbers of components with no central control point need to be able to dynamically adapt their control mechanisms to deal with an unpredictable and changing environment. Existing frameworks for engin... Read More about Artificial Immunology for Collective Adaptive Systems Design and Implementation.

A hyper-heuristic ensemble method for static job-shop scheduling. (2016)
Journal Article
Hart, E., & Sim, K. (2016). A hyper-heuristic ensemble method for static job-shop scheduling. Evolutionary Computation, 24(4), 609-635. https://doi.org/10.1162/EVCO_a_00183

We describe a new hyper-heuristic method NELLI-GP for solving job-shop scheduling problems (JSSP) that evolves an ensemble of heuristics. The ensemble adopts a divide-and-conquer approach in which each heuristic solves a unique subset of the instance... Read More about A hyper-heuristic ensemble method for static job-shop scheduling..

Spatial anomaly detection in sensor networks using neighborhood information (2016)
Journal Article
Bosman, H. H., Iacca, G., Tejada, A., Wörtche, H. J., & Liotta, A. (2017). Spatial anomaly detection in sensor networks using neighborhood information. Information Fusion, 33, 41-56. https://doi.org/10.1016/j.inffus.2016.04.007

The field of wireless sensor networks (WSNs), embedded systems with sensing and networking capability, has now matured after a decade-long research effort and technological advances in electronics and networked systems. An important remaining challen... Read More about Spatial anomaly detection in sensor networks using neighborhood information.

Towards a Synthetic Data Generator for Matching Decision Trees (2016)
Presentation / Conference Contribution
Peng, T., & Hanke, F. (2016). Towards a Synthetic Data Generator for Matching Decision Trees. In Proceedings of the 18th International Conference on Enterprise Information Systems (135-141). https://doi.org/10.5220/0005829001350141

It is popular to use real-world data to evaluate or teach data mining techniques. However, there are some disadvantages to use real-world data for such purposes. Firstly, real-world data in most domains is difficult to obtain for several reasons, suc... Read More about Towards a Synthetic Data Generator for Matching Decision Trees.

When is bigger better? The effects of group size on the evolution of helping behaviours: Effects of group size on evolution of helping (2016)
Journal Article
Powers, S. T., & Lehmann, L. (2017). When is bigger better? The effects of group size on the evolution of helping behaviours: Effects of group size on evolution of helping. Biological Reviews, 92(2), 902-920. https://doi.org/10.1111/brv.12260

Understanding the evolution of sociality in humans and other species requires understanding how selection on social behaviour varies with group size. However, the effects of group size are frequently obscured in the theoretical literature, which ofte... Read More about When is bigger better? The effects of group size on the evolution of helping behaviours: Effects of group size on evolution of helping.

A Classification and Comparison Framework for Cloud Service Brokerage Architectures (2016)
Journal Article
Fowley, F., Pahl, C., Jamshidi, P., Fang, D., & Liu, X. (2016). A Classification and Comparison Framework for Cloud Service Brokerage Architectures. IEEE Transactions on Cloud Computing, 6(2), 358-371. https://doi.org/10.1109/tcc.2016.2537333

Cloud service brokerage and related management and marketplace concepts have been identified as key concerns for future cloud technology development and research. Cloud service management is an important building block of cloud architectures that can... Read More about A Classification and Comparison Framework for Cloud Service Brokerage Architectures.

How institutions shaped the last major evolutionary transition to large-scale human societies (2016)
Journal Article
Powers, S. T., van Schaik, C. P., & Lehmann, L. (2016). How institutions shaped the last major evolutionary transition to large-scale human societies. Philosophical Transactions B: Biological Sciences, 371(1687), 20150098. https://doi.org/10.1098/rstb.2015.0098

What drove the transition from small-scale human societies centred on kinship and personal exchange, to large-scale societies comprising cooperation and division of labour among untold numbers of unrelated individuals? We propose that the unique huma... Read More about How institutions shaped the last major evolutionary transition to large-scale human societies.

An Approach to a Laser-Touchscreen System (2016)
Book Chapter
Aizeboje, J., & Peng, T. (2016). An Approach to a Laser-Touchscreen System. In Enterprise Information Systems; Lecture Notes in Business Information Processing (476-495). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-29133-8_23

As modern day technologies advance, so have different methods in which users can interact with computers. Computers are currently being used in combination with devices like projectors for teaching and presentations, in which the mouse and the USB wi... Read More about An Approach to a Laser-Touchscreen System.

A Novel Heuristic Generator for JSSP Using a Tree-Based Representation of Dispatching Rules (2015)
Presentation / Conference Contribution
Sim, K., & Hart, E. (2015, July). A Novel Heuristic Generator for JSSP Using a Tree-Based Representation of Dispatching Rules. Presented at Proceedings of the Companion Publication of the 2015 on Genetic and Evolutionary Computation Conference - GECCO Companion '15

A previously described hyper-heuristic framework named
NELLI is adapted for the classic Job Shop Scheduling Problem (JSSP) and used to find ensembles of reusable heuristics that cooperate to cover the heuristic search space. A new heuristic generato... Read More about A Novel Heuristic Generator for JSSP Using a Tree-Based Representation of Dispatching Rules.

Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication. (2015)
Presentation / Conference Contribution
Hart, E., Steyven, A., & Paechter, B. (2015, July). Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication. Presented at Proceedings of the 2015 on Genetic and Evolutionary Computation Conference - GECCO '15

Ensuring the integrity of a robot swarm in terms of maintaining
a stable population of functioning robots over long
periods of time is a mandatory prerequisite for building more
complex systems that achieve user-defined tasks. mEDEA
is an environ... Read More about Improving survivability in environment-driven distributed evolutionary algorithms through explicit relative fitness and fitness proportionate communication..

Grid diversity operator for some population-based optimization algorithms. (2015)
Presentation / Conference Contribution
Salah, A., & Hart, E. (2015, July). Grid diversity operator for some population-based optimization algorithms. Presented at GECCO’15 Companion

We present a novel diversity method named Grid Diversity
Operator (GDO) that can be incorporated into multiple
population-based optimization algorithms that guides the
containing algorithm in creating new individuals in sparsely
visited areas of... Read More about Grid diversity operator for some population-based optimization algorithms..

Multi-Modal employee routing with time windows in an urban environment. (2015)
Presentation / Conference Contribution
Urquhart, N. B., Hart, E., & Judson, A. (2015, July). Multi-Modal employee routing with time windows in an urban environment

An urban environment provides a number of challenges and opportunities
for organisations faced with the task of scheduling a mobile
workforce. Given a mixed set of public and private transportation
and a list of scheduling constraints, we seek to... Read More about Multi-Modal employee routing with time windows in an urban environment..

Visualizing Sets with Linear Diagrams. (2015)
Journal Article
Rodgers, P., Stapleton, G., & Chapman, P. (2015). Visualizing Sets with Linear Diagrams. ACM transactions on computer-human interaction, 22(6), 1-39. https://doi.org/10.1145/2810012

This paper presents the first design principles that optimize the visualization of sets using linear diagrams.
These principles are justified through empirical studies that evaluate the impact of graphical features on task
performance. Linear diagr... Read More about Visualizing Sets with Linear Diagrams..

Online view sampling for estimating depth from light fields (2015)
Presentation / Conference Contribution
Kim, C., Subr, K., Mitchell, K., Sorkine-Hornung, A., & Gross, M. (2015). Online view sampling for estimating depth from light fields. In 2015 IEEE International Conference on Image Processing (ICIP). https://doi.org/10.1109/icip.2015.7350981

Geometric information such as depth obtained from light fields
finds more applications recently. Where and how to sample
images to populate a light field is an important problem to
maximize the usability of information gathered for depth reconstru... Read More about Online view sampling for estimating depth from light fields.

Real-time variable rigidity texture mapping (2015)
Presentation / Conference Contribution
Koniaris, C., Mitchell, K., & Cosker, D. (2015, November). Real-time variable rigidity texture mapping. Presented at Proceedings of the 12th European Conference on Visual Media Production - CVMP '15

Parameterisation of models is typically generated for a single pose, the rest pose. When a model deforms, its parameterisation characteristics change, leading to distortions in the appearance of texture-mapped mesostructure. Such distortions are unde... Read More about Real-time variable rigidity texture mapping.

Latency aware foveated rendering in unreal engine 4 (2015)
Presentation / Conference Contribution
Swafford, N. T., Cosker, D., & Mitchell, K. (2015). Latency aware foveated rendering in unreal engine 4. In CVMP '15 Proceedings of the 12th European Conference on Visual Media Production. https://doi.org/10.1145/2824840.2824863

We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for overall system latency and maintain perceptual losslessness. Our system de... Read More about Latency aware foveated rendering in unreal engine 4.

Guided ecological simulation for artistic editing of plant distributions in natural scenes (2015)
Journal Article
Bradbury, G. A., Subr, K., Koniaris, C., Mitchell, K., & Weyrich, T. (2015). Guided ecological simulation for artistic editing of plant distributions in natural scenes. The Journal of Computer Graphics Techniques, 4(4), 28-53

In this paper we present a novel approach to author vegetation cover of large natural scenes. Unlike stochastic scatter-instancing tools for plant placement (such as multi-class blue noise generators), we use a simulation based on ecological processe... Read More about Guided ecological simulation for artistic editing of plant distributions in natural scenes.

Carpet unrolling for character control on uneven terrain (2015)
Presentation / Conference Contribution
Miller, M., Holden, D., Al-Ashqar, R., Dubach, C., Mitchell, K., & Komura, T. (2015, November). Carpet unrolling for character control on uneven terrain. Presented at MIG '15 Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games

We propose a type of relationship descriptor based on carpet unrolling that computes the joint positions of a character based on the sum of relative vectors originating from a local coordinate system embedded on the surface of a carpet. Given a terra... Read More about Carpet unrolling for character control on uneven terrain.

Augmented creativity: bridging the real and virtual worlds to enhance creative play (2015)
Presentation / Conference Contribution
Zünd, F., Ryffel, M., Magnenat, S., Marra, A., Nitti, M., Kapadia, M., Noris, G., Mitchell, K., Gross, M., & Sumner, R. W. (2015, November). Augmented creativity: bridging the real and virtual worlds to enhance creative play. Presented at SIGGRAPH ASIA 2015 Mobile Graphics and Interactive Applications on - SA '15

Augmented Reality (AR) holds unique and promising potential to bridge between real-world activities and digital experiences, allowing users to engage their imagination and boost their creativity. We propose the concept of Augmented Creativity as empl... Read More about Augmented creativity: bridging the real and virtual worlds to enhance creative play.