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All Outputs (71)

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments (2024)
Conference Proceeding
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (in press). Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life fo... Read More about Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety (2023)
Conference Proceeding
Charissis, V. (in press). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. In Proceedings of the International Display Workshops (IDW '23)

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? (2022)
Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. K. (2022). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (592-603). https://doi.org/10.1007/978-3-031-22131-6_44

The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually... Read More about Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?.

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics (2022)
Conference Proceeding
Charissis, V., Khan, M. S., & Harrison, D. K. (2022). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the disseminatio... Read More about Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Conference Proceeding
Khan, C., Charissis, V., & Harrison, D. K. (2023). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. In Proceedings of the Future Technologies Conference (FTC) 2022, Volume 3 (802-814). https://doi.org/10.1007/978-3-031-18344-7_58

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

How users experience autonomous vehicle driving: provision of information through AR HUD (2022)
Conference Proceeding
Charissis, V. (2022). How users experience autonomous vehicle driving: provision of information through AR HUD. In Proceedings of the International Display Workshops. https://doi.org/10.36463/idw.2022.1004

This work examines if the provision of information through Augmented Reality (AR) Head-Up Display (HUD) alleviates passengers' anxiety during autonomous vehicle (AV) driving. The evaluation was performed in a VR driving simulator, by ten volunteer us... Read More about How users experience autonomous vehicle driving: provision of information through AR HUD.

Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer (2021)
Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. (2021). Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer. In Servitization: A Pathway towards a Resilient, Productive and Sustainable Future (287-289)

DEAS are a cluster of high-value business models that focus on the delivery of outcomes rather than products to customers (DEAS NetworkPlus, 2020). Advance Service offers can be challenging to communicate and limit businesses understanding in the val... Read More about Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer.

Design principles and user experience of automotive head-up display development (2021)
Conference Proceeding
Charissis, V., Bram Larbi, K. F., Lagoo, R., Wang, S., & Khan, S. (2021). Design principles and user experience of automotive head-up display development. In Proceedings of The 28th International Display Workshops (662-665). https://doi.org/10.36463/idw.2021.0662

The paper presents a comparison of three prototype Head-Up Display interfaces aiming to improve drivers' safety. The evaluation attempts to identify their user-experience commonalities which are preferred by the drivers and improve their driving patt... Read More about Design principles and user experience of automotive head-up display development.

Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality (2021)
Conference Proceeding
Bram-Larbi, K. F., Charissis, V., Lagoo, R., Wang, S., Khan, S., Altarteer, S., …Drikakis, D. (2021). Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality. In HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry (235-245). https://doi.org/10.1007/978-3-030-90966-6_17

Multiple infotainment sources can significantly overload the driver’s cognitive load and increase the collision probabilities. Current solutions provided have attempted to alleviate this issue with the centralization of infotainment devices to single... Read More about Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality.

Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics (2021)
Conference Proceeding
Charissis, C., Bram-Larbi, K. F., Lagoo, R., Wang, S., Khan, S., Altarteer, S., …Drikakis, D. (2021). Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics. In HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence (219-234). https://doi.org/10.1007/978-3-030-90963-5_18

The design, development and evaluation of consumer electronics pose many challenges in the transition from initial concept to final product market release. In the automotive sector, in particular, due to the nature of these devices and to alleviate u... Read More about Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics.

Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence (2021)
Conference Proceeding
Bram-Larbi, K., Charissis, V., Khan, S., Lagoo, R., Harrison, D., & Drikakis, D. (2021). Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence. In Advances in Information and Communication - Proceedings of the 2021 Future of Information and Communication Conference, FICC (457-469). https://doi.org/10.1007/978-3-030-73100-7_32

The efficiency of collision-avoidance abrupt braking or manoeuvring is primarily based on a driver{\textquoteright}s response time. The latter is affected by the driver{\textquoteright}s spatial and situational awareness, which in turn is heavily dep... Read More about Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence.

AR guidance system for traffic circumvention and collision avoidance: emergency services case study (2021)
Conference Proceeding
Bram-Larbi, K., Charissis, V., Khan, S., Lagoo, R., Drikakis, D., & Harrison, D. (2021). AR guidance system for traffic circumvention and collision avoidance: emergency services case study. In 2021 IEEE International Conference on Consumer Electronics (ICCE). https://doi.org/10.1109/ICCE50685.2021.9427708

Circumventing motorway traffic can be a challenging task for the Emergency Services{\textquoteright} vehicles. This work presents a preliminary Human-Computer Interface (HCI) design which employs Augmented Reality (AR) and Artificial Intelligence (AI... Read More about AR guidance system for traffic circumvention and collision avoidance: emergency services case study.

Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence (2020)
Conference Proceeding
Bram-Larbi, K. F., Charissis, V., Khan, S., Harrison, D. K., & Drikakis, D. (2020). Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence. In HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments (24-39). https://doi.org/10.1007/978-3-030-59987-4_3

The rapid mobilization of Emergency Services (ES) could be particularly challenging for ES drivers and staff that have to navigate and manoeuvre through various traffic and weather conditions. Driving, in high speeds through dense traffic is a partic... Read More about Improving Emergency Vehicles’ Response Times with the Use of Augmented Reality and Artificial Intelligence.

Collision avoidance head-up display: design considerations for emergency services' vehicles (2020)
Conference Proceeding
Bram-Larbi, K., Charissis, V., Harrison, D., Khan, {. S., Lagoo, R., & Drikakis, D. (2020). Collision avoidance head-up display: design considerations for emergency services' vehicles. In 2020 IEEE International Conference on Consumer Electronics (ICCE) (1-7). https://doi.org/10.1109/ICCE46568.2020.9043068

Emergency Services' (ES) vehicles primary objective is to attend an accident or other incident scenes in a fast, safe and efficient manner. Yet this task is becoming increasingly difficult due to the increasing population and the plethora of emergenc... Read More about Collision avoidance head-up display: design considerations for emergency services' vehicles.

Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers (2019)
Conference Proceeding
Wang, S., Charissis, V., Lagoo, R., Campbell, J., & Harrison, D. (2019). Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers. In 2019 IEEE International Conference on Consumer Electronics (ICCE). https://doi.org/10.1109/ICCE.2019.8661927

Long distance travelling and commuting can be particularly tiring for the driver and the rear passengers. The level of driver distraction could be further increased if younger passengers onboard are idle for long time during the drive. This paper pre... Read More about Reducing driver distraction by utilizing augmented reality head-up display system for rear passengers.

Prototype gesture recognition interface for vehicular head-up display system (2018)
Conference Proceeding
Lagoo, R., Charissis, V., Chan, W., Khan, S., & Harrison, D. (2018). Prototype gesture recognition interface for vehicular head-up display system. In 2018 IEEE International Conference on Consumer Electronics (ICCE) (1-6). https://doi.org/10.1109/ICCE.2018.8326146

The proliferation of infotainment systems in the contemporary vehicular environment offers an abundance of information which is typically not distilled or prioritised according to the driver's requirements and driving conditions. Additionally, this r... Read More about Prototype gesture recognition interface for vehicular head-up display system.

Development and heuristic evaluation of semi-immersive hand-gestural virtual reality interface for luxury brands online stores (2017)
Conference Proceeding
Altarteer, S., Charissis, V., Harrison, D., & Chan, W. (2017). Development and heuristic evaluation of semi-immersive hand-gestural virtual reality interface for luxury brands online stores. In L. De Paolis, P. Bourdot, & A. Mongelli (Eds.), Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Proceedings (464-477). https://doi.org/10.1007/978-3-319-60928-7_39

This paper introduces HCI design approach for an online shopping gestural-based interface. The proposed semi-immersive Virtual Reality (VR) interface aims to elevate the user experience in such indirect environment, where effective delivering of func... Read More about Development and heuristic evaluation of semi-immersive hand-gestural virtual reality interface for luxury brands online stores.

An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment (2017)
Conference Proceeding
Wang, S., Charissis, V., Campbell, J., Chan, W., Moore, D., & Harrison, D. (2017). An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment. In Proceedings of the IEEE International Conference on Advanced Materials for Science and Engineering: Innovation, Science and Engineering, IEEE-ICAMSE 2016 (404-407). https://doi.org/10.1109/ICAMSE.2016.7840359

This paper presents a novel Human-Computer Interaction design approach for an automotive direct manipulation interface, aiming primarily to act as a younger passengers' interactive infotainment system in order to minimize driver distraction. The prop... Read More about An investigation into the use of virtual reality technology for passenger infotainment in a vehicular environment.

Product customisation: virtual reality and new opportunities for luxury brands online trading (2016)
Conference Proceeding
Altarteer, S., Charissis, V., Harrison, D., & Chan, W. (2016). Product customisation: virtual reality and new opportunities for luxury brands online trading. In Web3D '16: Proceedings of the 21st International Conference on Web3D Technology (173-174). https://doi.org/10.1145/2945292.2945317

Considering the rapid fast advancement in hardware and software medium technologies, product visualisation and customisation methods in online stores are evidently lacking both realism and interactivity. The advantages that Virtual Reality system mak... Read More about Product customisation: virtual reality and new opportunities for luxury brands online trading.

Development and evaluation of virtual reality medical training system for anatomy education (2015)
Conference Proceeding
Falah, J., Charissis, V., Khan, S., Chan, W., Alfalah, S. F., & Harrison, D. K. (2015). Development and evaluation of virtual reality medical training system for anatomy education. In Intelligent Systems in Science and Information 2014 (369-383). https://doi.org/10.1007/978-3-319-14654-6_23

Medical education is a dynamic field that witnesses continuous evolutionand development. The employment of Virtual Reality (VR) based visualization andtraining environments in the delivery of anatomy teaching transfers the learningexperience from one... Read More about Development and evaluation of virtual reality medical training system for anatomy education.