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Design Issues for Peer-to-Peer Massively Multiplayer Online Games.

Fan, Lu; Trinder, Phil; Taylor, Hamish

Authors

Lu Fan

Phil Trinder

Hamish Taylor



Abstract

Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server (C/S) architectures convey some benefits, they suffer from significant technical and commercial drawbacks. This realisation has sparked intensive research interest in adapting MMOGs to Peer-to-Peer (P2P) architectures. This paper articulates a comprehensive set of six design issues to be addressed by P2P MMOGs, namely Interest Management (IM), game event dissemination, Non-Player Character (NPC) host allocation, game state persistency, cheating mitigation and incentive mechanisms. Design alternatives for each issue are systematically compared, and their interrelationships discussed. We further evaluate how well representative P2P MMOG architectures fulfil the design criteria.

Citation

Fan, L., Trinder, P., & Taylor, H. (2010). Design Issues for Peer-to-Peer Massively Multiplayer Online Games. International Journal of Advanced Media and Communication, 4, 108-125. https://doi.org/10.1504/IJAMC.2010.032138

Journal Article Type Article
Publication Date 2010
Deposit Date Dec 21, 2010
Publicly Available Date Mar 29, 2024
Print ISSN 1462-4613
Publisher Inderscience
Peer Reviewed Peer Reviewed
Volume 4
Pages 108-125
DOI https://doi.org/10.1504/IJAMC.2010.032138
Keywords P2P; peer-to-peer; MMOGs; massively multiplayer online games; interest management; event dissemination; task distribution; distribution storage; anti-cheating; collaboration incentives; design alternatives; non-player characters; NPC host allocation; game
Public URL http://researchrepository.napier.ac.uk/id/eprint/3974
Publisher URL http://dx.doi.org/10.1504/IJAMC.2010.032138

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