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Outputs (95)

Tangible possibilities—envisioning interactions in public space (2013)
Journal Article
Smyth, M., & Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454

This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case studies are described which explore interaction in public space. The fictio... Read More about Tangible possibilities—envisioning interactions in public space.

Aspects of lifelikeness: a framework for optional interactions with public installations (2012)
Presentation / Conference Contribution
Helgason, I., Smyth, M., & Speed, C. (2012, September). Aspects of lifelikeness: a framework for optional interactions with public installations. Presented at Designing Interactive Systems DIS 2012, Newcastle, UK

This poster presents a framework for the design and evaluation of “optional interactions” with publicly sited, non-utilitarian installations. These kinds of encounters, where an engaging experience of interaction itself is the design goal, can be reg... Read More about Aspects of lifelikeness: a framework for optional interactions with public installations.

Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes. (2012)
Presentation / Conference Contribution
Tsiros, A., LePlâtre, G., & Smyth, M. (2012, July). Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes. Presented at 9th Sound and Music Computing Conference

This paper presents a prototype allowing the control of a
concatenative synthesis algorithm using a 2D sketching
interface. The design of the system is underpinned by a
preliminary discussion in which isomorphisms between
auditory and visual phen... Read More about Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes..

Imagining urban interactions: strategies for exploring future design landscapes. (2011)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2011, July). Imagining urban interactions: strategies for exploring future design landscapes. Presented at 25th BCS Conference on Human-Computer Interaction

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording th... Read More about Imagining urban interactions: strategies for exploring future design landscapes..

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design? (2011)
Presentation / Conference Contribution
Smyth, M., Speed, C., & Brynskov, M. (2011, September). Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. Presented at 13th IFIP TC 13 International Conference, Lisbon, Portugal

The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.

Informing the design of the future urban landscape. (2010)
Presentation / Conference Contribution
Smyth, M., & Helgason, I. (2010, August). Informing the design of the future urban landscape. Presented at DIS '10, Aarhus, Denmark

The urban spaces of the future will be saturated with both visible and hidden media that gather and transmit information. How we as physical beings connect with, interpret and shape this increase of data residing in our environment will be a signific... Read More about Informing the design of the future urban landscape..

Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art (2010)
Book
Smyth, M. (2010). P. Rodgers, & M. Smyth (Eds.). Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art. Libri Publishing

Digital Blur brings together some of the world's leading practitioners and thinkers from the fields of art, architecture and design, all of whom share a common desire to exploit the latest computing technologies in their creative practice.

Presence and consciousness. (2009)
Book Chapter
Turner, P. (2009). Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research (21-24). Peach Consortium