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Outputs (48)

Library of Inspiration: Engaging Young Minds (2025)
Presentation / Conference Contribution
Meharg, D., Cathro, S., Stewart, F., Darzentas, D., Mcgregor, I., & Donald, I. (2025, June). Library of Inspiration: Engaging Young Minds. Presented at Interaction Design and Children (IDC) Conference 2025, Reykjavík, Iceland

This demo showcases the Library of Inspiration, an initiative making STEM learning more accessible, engaging, and inclusive, particularly for underrepresented children. Freely available, take-home technology kits distributed via school libraries, ena... Read More about Library of Inspiration: Engaging Young Minds.

We. The Revolution: Liberty, Fraternity, Equality, Authenticity. (2025)
Presentation / Conference Contribution
Reid, A., & Donald, I. (2025, June). We. The Revolution: Liberty, Fraternity, Equality, Authenticity. Presented at DiGRA 2025: Games at the Crossroads, Malta

This paper analyses the game, We. The Revolution (2019) and considers how the depiction of oppression and upheaval in the early French Revolutionary period is represented. We specifically consider how the game blends, adapts and utilizes history with... Read More about We. The Revolution: Liberty, Fraternity, Equality, Authenticity..

Assassin's Creed Syndicate and the Depiction of Female "Britishness" in Victorian London (2025)
Presentation / Conference Contribution
Reid, A., Donald, I., Austin, H., & Pittner, F. (2025, June). Assassin's Creed Syndicate and the Depiction of Female "Britishness" in Victorian London. Presented at DiGRA 2025: Games at the Crossroads, Malta

Assassin’s Creed Syndicate (Ubisoft Quebec 2015) is the ninth action-adventure title in the Assassin’s Creed franchise. Set in Victorian London, the game mixes historical fiction with real-world historical events, people, and environments. This resea... Read More about Assassin's Creed Syndicate and the Depiction of Female "Britishness" in Victorian London.

Theatre of (Virtual) Dreams: Exploring the CulturalHeritage Value of Stadiums in the EA FC/FIFA Franchise (2025)
Presentation / Conference Contribution
Donald, I., & Reid, A. (2025, June). Theatre of (Virtual) Dreams: Exploring the CulturalHeritage Value of Stadiums in the EA FC/FIFA Franchise. Presented at DiGRA 2025: Games at the Crossroads, Malta

This paper explores the role of both real-world and fictional stadiums and in Electronic Arts EA Sports FC (formerly FIFA) franchise. Stadiums in the EA FC/FIFA video game series are more than just the digital arenas for gameplay. They represent more... Read More about Theatre of (Virtual) Dreams: Exploring the CulturalHeritage Value of Stadiums in the EA FC/FIFA Franchise.

Golden Goal: Altruism versus Toxicity and the Soul of Football (Soccer) Simulators (2025)
Presentation / Conference Contribution
Donald, I., & Reid, A. J. (2025, June). Golden Goal: Altruism versus Toxicity and the Soul of Football (Soccer) Simulators. Presented at DiGRA 2025: Games at the Crossroads, Malta

This paper explores contrasting player behaviors in two of the largest football (soccer) franchises -EA Sports FC (formerly FIFA) and eFootball (formerly Pro Evolution Soccer). Each game has built up substantial global online player bases (Guins 2022... Read More about Golden Goal: Altruism versus Toxicity and the Soul of Football (Soccer) Simulators.

View from the (Virtual) Terraces: Football Fandom in Videogames (2024)
Presentation / Conference Contribution
Donald, I., & Reid, A. (2024, September). View from the (Virtual) Terraces: Football Fandom in Videogames. Presented at Video Game Cultures, Birmingham City University

Other is a concept that is fundamental to sports: the other team, other player(s), other fans. Football fans share a camaraderie and can enthuse a tribalism (Mangan, 1996) that is difficult to understand and replicate in the virtual world. Yet, that... Read More about View from the (Virtual) Terraces: Football Fandom in Videogames.

Co-Designing Technology Kits for the Library of Inspiration (2024)
Presentation / Conference Contribution
Meharg, D., Zeller, F., McGregor, I., Donald, I., Wagner, H., & Darzentas, D. (2024, November). Co-Designing Technology Kits for the Library of Inspiration. Presented at The 5th Barcelona Conference on Education (BCE2024), Barcelona, Spain

This study employs a co-design approach with students, library staff, and teachers to create technology kits for secondary school libraries, aimed at fostering interest in STEM careers among underrepresented groups such as girls, young carers, and st... Read More about Co-Designing Technology Kits for the Library of Inspiration.

Merging Fact & Fiction in War Comics: Diversity, Identity and Social Injustice (2024)
Book Chapter
Donald, I., Austin, H., & Pittner, F. Merging Fact & Fiction in War Comics: Diversity, Identity and Social Injustice. In S. Connor, & H. E. Earle (Eds.), Battle Lines Drawn: War Comics since 1914

This abstract discusses how war comics portray the historical record through a theoretical and conceptual textual model - the 3A Framework (3AF) which considers the representation of historical accuracy, authenticity and account (Donald & Reid, 2023)... Read More about Merging Fact & Fiction in War Comics: Diversity, Identity and Social Injustice.

Playable Archive: The management of data in the FIFA/EA Sports franchise (2024)
Presentation / Conference Contribution
Donald, I. (2024, July). Playable Archive: The management of data in the FIFA/EA Sports franchise. Presented at DiGRA 2024, Guadalajara, Jalisco, México

The FIFA series (now known as EA Sports FC) of video games are football (soccer) sports simulation games that claim to provide “unrivaled authenticity” for fans (Escaravage and Ludlow 2023). EA releases a new version annually and each iteration routi... Read More about Playable Archive: The management of data in the FIFA/EA Sports franchise.

‘It’s NOT in the Game’ – Commemoration and Commerce in EA Sports FIFA Franchise (2024)
Book Chapter
Donald, I. ‘It’s NOT in the Game’ – Commemoration and Commerce in EA Sports FIFA Franchise. In The Interactive Past Re-Imagined: New Horizons of Video Games, History, and Archaeology. Sidestone Press

In 2023 witnessed a seismic shift in the world of virtual football as the licensing agreement between EA Sports and FIFA (the governing body of football) that had existed since 1993 came to an end and it was announced that going forward FIFA (the gam... Read More about ‘It’s NOT in the Game’ – Commemoration and Commerce in EA Sports FIFA Franchise.