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All Outputs (169)

Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments (2024)
Conference Proceeding
Charisis, V., Khan, S., AlTarteer, S., & Lagoo, R. (in press). Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

The global ageing population presents significant challenges, with healthcare systems strained to meet the needs of an increasingly elderly demographic. Societies face issues related to healthcare costs, caregiving, and maintaining quality of life fo... Read More about Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments.

T/ensor/~ 0.3 (2023)
Conference Proceeding
Papageorgiou, D. (2023). T/ensor/~ 0.3. In Proceedings of the International Conference on New Interfaces for Musical Expression 2023

T/ensor/~ (version 0.3) is a prototype of a dynamic performance system developed in MAX that involves adaptive digital signal processing modules and generative processes towards exploring the field and performance-practice of human-machine improvisat... Read More about T/ensor/~ 0.3.

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety (2023)
Conference Proceeding
Charissis, V. (in press). Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. In Proceedings of the International Display Workshops (IDW '23)

This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluation by 20 users in a VR driving simulator presented both encouraging outcom... Read More about Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety.

Designing Blended Experiences: Laugh Traders (2023)
Conference Proceeding
O'Keefe, B. J., Mastermaker, M., Flint, T., Resmini, A., Chirico, A., & Sturdee, M. (2023). Designing Blended Experiences: Laugh Traders. In C&C '23: Proceedings of the 15th Conference on Creativity and Cognition (116-128). https://doi.org/10.1145/3591196.3593371

Digital transformation is increasingly blurring the line between what is software and what is the world, requiring designers to harmoniously blend digital and physical products, services and spaces if they want to orchestrate meaningful experiences t... Read More about Designing Blended Experiences: Laugh Traders.

In a new Context, we are all Apprentices: How Dialogue Between the Three States of Craft Education is a Catalyst for Adaptation (2023)
Conference Proceeding
Kerlaff, P. (2023). In a new Context, we are all Apprentices: How Dialogue Between the Three States of Craft Education is a Catalyst for Adaptation. In A. Lazet (Ed.), Design for Adaptation: Cumulus Conference Proceedings Detroit 2022 (438-449)

This essay argues that dialogue between the three states of craft education is a key mechanism for adaptation. Adaptation here is taken as the act or process of adjustment to changing circumstances (Merriam-Webster 2022), with a particular focus on c... Read More about In a new Context, we are all Apprentices: How Dialogue Between the Three States of Craft Education is a Catalyst for Adaptation.

Using steam to power equality and democracy in vaccination decision making in the face of climate apartheid (2023)
Conference Proceeding
MacDonald, I., Firth, R., Healey, C., Malone, E., & McDermott, A. (2023). Using steam to power equality and democracy in vaccination decision making in the face of climate apartheid. In Design for Adaptation Cumulus Conference Proceedings Detroit 2022 (120-136)

Technology and science are often promoted as the answer to the climate crisis, but changing human behavior from a user-centric position requires a humanistic and design thinking approach (Brown, 2009). If climate apartheid is to be challenged to decr... Read More about Using steam to power equality and democracy in vaccination decision making in the face of climate apartheid.

Digital Play Psychogeography and Creative Placemaking (2023)
Conference Proceeding
Flint, T., Stewart, F., & Grandison, T. (in press). Digital Play Psychogeography and Creative Placemaking.

This is a presentation of two creative placemaking projects with primary school children in three schools in Wester Hailes, Edinburgh. The projects were undertaken with local arts centre WHALE Arts and researchers from Edinburgh Napier University. Bo... Read More about Digital Play Psychogeography and Creative Placemaking.

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector? (2022)
Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. K. (2022). Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (592-603). https://doi.org/10.1007/978-3-031-22131-6_44

The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually... Read More about Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?.

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics (2022)
Conference Proceeding
Charissis, V., Khan, M. S., & Harrison, D. K. (2022). Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40

The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics and construction industries amongst others. Current work in the disseminatio... Read More about Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics.

Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector (2022)
Conference Proceeding
Khan, C., Charissis, V., & Harrison, D. K. (2023). Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector. In Proceedings of the Future Technologies Conference (FTC) 2022, Volume 3 (802-814). https://doi.org/10.1007/978-3-031-18344-7_58

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new t... Read More about Utilising Gamification and Virtual Environments to Present Digitally Enhanced Advanced Services (DEAS) for the Financial Sector.

Reflections on the 35th BCS Human-Computer Interaction Conference at Keele University (2022)
Conference Proceeding
Woolley, S., de Quincey, E., Flint, T., Grandison, T., Rugg, G., Fleck, R., …Collins, T. (2022). Reflections on the 35th BCS Human-Computer Interaction Conference at Keele University. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/hci2022.1

The following are short reflections from interactions gallery chairs, workshops organisers and members of the host organising committee.

Digi-Mapping: Creative Placemaking with Psychogeography (2022)
Conference Proceeding
Grandison, T., Flint, T., & Jamieson, K. (2022). Digi-Mapping: Creative Placemaking with Psychogeography. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.44

This exhibit consists of four large (2m x 1.5 m) tactile talking maps that were co-created with primary school children in Wester Hailes Edinburgh, UK. In a collaborative partnership with local arts organisation WHALE Arts, the Digi-Mapping project s... Read More about Digi-Mapping: Creative Placemaking with Psychogeography.

How users experience autonomous vehicle driving: provision of information through AR HUD (2022)
Conference Proceeding
Charissis, V. (2022). How users experience autonomous vehicle driving: provision of information through AR HUD. In Proceedings of the International Display Workshops. https://doi.org/10.36463/idw.2022.1004

This work examines if the provision of information through Augmented Reality (AR) Head-Up Display (HUD) alleviates passengers' anxiety during autonomous vehicle (AV) driving. The evaluation was performed in a VR driving simulator, by ten volunteer us... Read More about How users experience autonomous vehicle driving: provision of information through AR HUD.

Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer (2021)
Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. (2021). Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer. In Servitization: A Pathway towards a Resilient, Productive and Sustainable Future (287-289)

DEAS are a cluster of high-value business models that focus on the delivery of outcomes rather than products to customers (DEAS NetworkPlus, 2020). Advance Service offers can be challenging to communicate and limit businesses understanding in the val... Read More about Development and preliminary evaluation of a serious game to communicate a digitally enhanced advance service (DEAS) offer.

Design principles and user experience of automotive head-up display development (2021)
Conference Proceeding
Charissis, V., Bram Larbi, K. F., Lagoo, R., Wang, S., & Khan, S. (2021). Design principles and user experience of automotive head-up display development. In Proceedings of The 28th International Display Workshops (662-665). https://doi.org/10.36463/idw.2021.0662

The paper presents a comparison of three prototype Head-Up Display interfaces aiming to improve drivers' safety. The evaluation attempts to identify their user-experience commonalities which are preferred by the drivers and improve their driving patt... Read More about Design principles and user experience of automotive head-up display development.

Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality (2021)
Conference Proceeding
Bram-Larbi, K. F., Charissis, V., Lagoo, R., Wang, S., Khan, S., Altarteer, S., …Drikakis, D. (2021). Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality. In HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry (235-245). https://doi.org/10.1007/978-3-030-90966-6_17

Multiple infotainment sources can significantly overload the driver’s cognitive load and increase the collision probabilities. Current solutions provided have attempted to alleviate this issue with the centralization of infotainment devices to single... Read More about Reducing Driver’s Cognitive Load with the Use of Artificial Intelligence and Augmented Reality.

Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics (2021)
Conference Proceeding
Charissis, C., Bram-Larbi, K. F., Lagoo, R., Wang, S., Khan, S., Altarteer, S., …Drikakis, D. (2021). Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics. In HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence (219-234). https://doi.org/10.1007/978-3-030-90963-5_18

The design, development and evaluation of consumer electronics pose many challenges in the transition from initial concept to final product market release. In the automotive sector, in particular, due to the nature of these devices and to alleviate u... Read More about Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics.

A Conceit of Coney: Philip Harben and Britain’s First Television Food History Programme (2021)
Conference Proceeding
Geddes, K. (2021). A Conceit of Coney: Philip Harben and Britain’s First Television Food History Programme. In Food & Imagination: Proceedings of the Oxford Symposium on Food and Cookery 2021

We almost take for granted today that ‘food history’ on television is a commonplace and well-established genre of its own, with programmes taking us back to imagine food production and consumption through the ages. We think nothing of seeing Annie Gr... Read More about A Conceit of Coney: Philip Harben and Britain’s First Television Food History Programme.

Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence (2021)
Conference Proceeding
Bram-Larbi, K., Charissis, V., Khan, S., Lagoo, R., Harrison, D., & Drikakis, D. (2021). Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence. In Advances in Information and Communication - Proceedings of the 2021 Future of Information and Communication Conference, FICC (457-469). https://doi.org/10.1007/978-3-030-73100-7_32

The efficiency of collision-avoidance abrupt braking or manoeuvring is primarily based on a driver{\textquoteright}s response time. The latter is affected by the driver{\textquoteright}s spatial and situational awareness, which in turn is heavily dep... Read More about Intelligent collision avoidance and manoeuvring system with the use of augmented reality and artificial intelligence.