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All Outputs (5)

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & Mccarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI'23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement (2023)
Conference Proceeding
Panneels, I., Helgason, I., Smyth, M., Darzentas, . D., Hocking, L., & Shillito, A. (2023). Distance: digital immersive technologies and craft engagement. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Data-Driven Innovation for Sustainable Creative Practice (2022)
Conference Proceeding
Lechelt, S., Panneels, I., & Helgason, I. (2022). Data-Driven Innovation for Sustainable Creative Practice. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.51

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the... Read More about Data-Driven Innovation for Sustainable Creative Practice.

How Can We Balance Research, Participation and Innovation as HCI Researchers? (2019)
Conference Proceeding
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019). How Can We Balance Research, Participation and Innovation as HCI Researchers?. In Proceedings of the Halfway to the Future Symposium 2019. https://doi.org/10.1145/3363384.3363394

This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that this type of engagement is often prefigured around the agendas, needs and cap... Read More about How Can We Balance Research, Participation and Innovation as HCI Researchers?.