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All Outputs (17)

Designing Blended Experiences: Laugh Traders (2023)
Conference Proceeding
O'Keefe, B. J., Mastermaker, M., Flint, T., Resmini, A., Chirico, A., & Sturdee, M. (2023). Designing Blended Experiences: Laugh Traders. In C&C '23: Proceedings of the 15th Conference on Creativity and Cognition (116-128). https://doi.org/10.1145/3591196.3593371

Digital transformation is increasingly blurring the line between what is software and what is the world, requiring designers to harmoniously blend digital and physical products, services and spaces if they want to orchestrate meaningful experiences t... Read More about Designing Blended Experiences: Laugh Traders.

Digital Play Psychogeography and Creative Placemaking (2023)
Conference Proceeding
Flint, T., Stewart, F., & Grandison, T. (in press). Digital Play Psychogeography and Creative Placemaking.

This is a presentation of two creative placemaking projects with primary school children in three schools in Wester Hailes, Edinburgh. The projects were undertaken with local arts centre WHALE Arts and researchers from Edinburgh Napier University. Bo... Read More about Digital Play Psychogeography and Creative Placemaking.

Blended Experience Narratives (2022)
Conference Proceeding
Flint, T., O'Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (2022). Blended Experience Narratives. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.9

Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to g... Read More about Blended Experience Narratives.

Let’s Play the Arcade Machines (2022)
Conference Proceeding
Stewart, F., Flint, T., Grandison, T., Webster, G., & Tyrie, C. (2022). Let’s Play the Arcade Machines. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.46

“Let’s Play the Arcade Machines” showcases games made by children in schools in the Wester Hailes area of Edinburgh. The project aims to expose the children to a constructionist style of learning; supporting them to create and remix games about their... Read More about Let’s Play the Arcade Machines.

Emotional Data Visualised - EDV (2022)
Conference Proceeding
Flint, T., & Shore, L. (2022). Emotional Data Visualised - EDV. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.45

This installation is an attempt to reflect the emotional state of a population of people. Emotional Data Visualised (EDV) poses the question: In a post-pandemic digital world how can we be expressive in a subtle yet personal way? EDV reflects the obs... Read More about Emotional Data Visualised - EDV.

Reflections on the 35th BCS Human-Computer Interaction Conference at Keele University (2022)
Conference Proceeding
Woolley, S., de Quincey, E., Flint, T., Grandison, T., Rugg, G., Fleck, R., …Collins, T. (2022). Reflections on the 35th BCS Human-Computer Interaction Conference at Keele University. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/hci2022.1

The following are short reflections from interactions gallery chairs, workshops organisers and members of the host organising committee.

Digi-Mapping: Creative Placemaking with Psychogeography (2022)
Conference Proceeding
Grandison, T., Flint, T., & Jamieson, K. (2022). Digi-Mapping: Creative Placemaking with Psychogeography. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.44

This exhibit consists of four large (2m x 1.5 m) tactile talking maps that were co-created with primary school children in Wester Hailes Edinburgh, UK. In a collaborative partnership with local arts organisation WHALE Arts, the Digi-Mapping project s... Read More about Digi-Mapping: Creative Placemaking with Psychogeography.

Designing Blended Experiences (2021)
Conference Proceeding
O’Keefe, B., Flint, T., Sturdee, M., Mastermaker, M., & Benyon, D. (2021). Designing Blended Experiences. In Proceedings of the 2021 ACM Designing Interactive Systems (DIS) conference (309-321). https://doi.org/10.1145/3461778.3462018

The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical structures or... Read More about Designing Blended Experiences.

Reflections on the Doctoral Consortium (2020)
Conference Proceeding
Hall, L., Dix, A., Woolley, S., Bond, R., Sim, G., & Flint, T. (2020). Reflections on the Doctoral Consortium. In Proceedings of the 32nd International BCS Human Computer Interaction Conference. https://doi.org/10.14236/ewic/hci20dc.2

This paper provides a reflective commentary on the British HCI Doctoral Consortium from the perspective of the Organising Committee. We discuss the approach to holding a Human Computer Interaction Doctoral Consortium in July 2020 and the outcomes. We... Read More about Reflections on the Doctoral Consortium.

Eidolon360 – A VR Experience (2018)
Conference Proceeding
Hood, B., & Flint, T. (2018). Eidolon360 – A VR Experience. In Proceedings of xCoAx 2018

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Eidolon360 – A VR Experience (2017)
Conference Proceeding
Hood, B., & Flint, T. (2018). Eidolon360 – A VR Experience. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.63

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Aide Memoire (2017)
Conference Proceeding
Flint, T., & Dylan, T. H. (2018). Aide Memoire. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of BHCI 2017. https://doi.org/10.14236/ewic/HCI2017.69

The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity the product was developed in partnership between Tom Flint and Tommy Dylan... Read More about Aide Memoire.

Appropriating Affordances. Three Practice Based Explorations (2017)
Conference Proceeding
Flint, T. (2017). Appropriating Affordances. Three Practice Based Explorations. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.36

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (2017)
Conference Proceeding
(2017). Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). In L. Hall, T. Flint, S. O’Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.0

The 31st British Human Computer Interaction Conference was held between the 3rd and 6th July 2017 at the University of Sunderland’s St. Peter’s Campus. The conference was organised by the HCI research groups at the University of Sunderland and Napier... Read More about Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017).

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park (2016)
Conference Proceeding
Flint, T., Turner, P., & Banach, A. (2016). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children (680-683). https://doi.org/10.1145/2930674.2938613

This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we developed a mixed reality game employing Minecraft. Our aim is to investigate atta... Read More about The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.

Soundscape mapping: a tool for evaluating sounds and auditory environments (2010)
Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010). Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display

This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: communicating what people are listening to, showing how soundscapes can be visu... Read More about Soundscape mapping: a tool for evaluating sounds and auditory environments.