Skip to main content

Research Repository

Advanced Search

All Outputs (88)

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation (2020)
Conference Proceeding
Pan, Y., & Mitchell, K. (2020). Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) ( ‏188-195). https://doi.org/10.1109/vrw50115.2020.00041

Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated 2D interfaces. The higher affordances offered by 3D interaction,... Read More about Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation.

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation (2020)
Conference Proceeding
Pan, Y., & Mitchell, K. (2020). PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (759-760). https://doi.org/10.1109/vrw50115.2020.00230

Augmented reality devices enable new approaches for character animation, e.g., given that character posing is three dimensional in nature it follows that interfaces with higher degrees-of-freedom (DoF) should outperform 2D interfaces. We present Pose... Read More about PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation.

Photo-Realistic Facial Details Synthesis from Single Image (2019)
Conference Proceeding
Chen, A., Chen, Z., Zhang, G., Zhang, Z., Mitchell, K., & Yu, J. (2019). Photo-Realistic Facial Details Synthesis from Single Image. In 2019 IEEE/CVF International Conference on Computer Vision (ICCV) (9429-9439). https://doi.org/10.1109/ICCV.2019.00952

We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression analysis for proxy face geometry generation and combines supervised and uns... Read More about Photo-Realistic Facial Details Synthesis from Single Image.

Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras (2019)
Conference Proceeding
Dos Santos Brito, C. J., & Mitchell, K. (2019). Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras. In VRCAI '19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. https://doi.org/10.1145/3359997.3365690

Preparing datasets for use in the training of real-time face tracking algorithms for HMDs is costly. Manually annotated facial landmarks are accessible for regular photography datasets, but introspectively mounted cameras for VR face tracking have in... Read More about Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras.

JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories (2019)
Conference Proceeding
Kapadia, M., Muniz, C. M., Sohn, S. S., Pan, Y., Schriber, S., Mitchell, K., & Gross, M. (2019). JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories. In Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings (250-266). https://doi.org/10.1007/978-3-030-33894-7_26

JUNGLE is an interactive, visual platform for the collaborative manipulation and consumption of nonlinear transmedia stories. Intuitive visual interfaces encourage JUNGLE users to explore vast libraries of story worlds, expand existing stories, or co... Read More about JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.

Depth codec for real-time, high-quality light field reconstruction (2019)
Patent
Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. Depth codec for real-time, high-quality light field reconstruction. US20190313080A1

Systems, methods, and articles of manufacture are disclosed that enable the compression of depth data and real-time reconstruction of high-quality light fields. In one aspect, spatial compression and decompression of depth images is divided into the... Read More about Depth codec for real-time, high-quality light field reconstruction.

Light Field Synthesis Using Inexpensive Surveillance Camera Systems (2019)
Conference Proceeding
Dumbgen, F., Schroers, C., & Mitchell, K. (2019). Light Field Synthesis Using Inexpensive Surveillance Camera Systems. . https://doi.org/10.1109/icip.2019.8804269

We present a light field synthesis technique that achieves accurate reconstruction given a low-cost, wide-baseline camera rig. Our system integrates optical flow with methods for rectification, disparity estimation, and feature extraction, which we t... Read More about Light Field Synthesis Using Inexpensive Surveillance Camera Systems.

Intermediated Reality: A Framework for Communication Through Tele-Puppetry (2019)
Journal Article
Casas, L., & Mitchell, K. (2019). Intermediated Reality: A Framework for Communication Through Tele-Puppetry. Frontiers in Robotics and AI, 6, https://doi.org/10.3389/frobt.2019.00060

We introduce Intermediated Reality (IR), a framework for intermediated communication enabling collaboration through remote possession of entities (e.g., toys) that come to life in mobile Mediated Reality (MR). As part of a two-way conversation, each... Read More about Intermediated Reality: A Framework for Communication Through Tele-Puppetry.

Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses (2019)
Journal Article
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019). Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), Article 29. https://doi.org/10.3390/computers8020029

Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from unoccluded real-shadow... Read More about Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses.

Deep Precomputed Radiance Transfer for Deformable Objects (2019)
Journal Article
Li, Y., Wiedemann, P., & Mitchell, K. (2019). Deep Precomputed Radiance Transfer for Deformable Objects. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2(1), Article 3. https://doi.org/10.1145/3320284

We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance transfer of a freely deformable object for rasterization in real-time. With pre-computation of radiance transfer (PRT) we can store complex light interac... Read More about Deep Precomputed Radiance Transfer for Deformable Objects.

Memory Allocation For Seamless Media Content Presentation (2019)
Patent
Mitchell, K., Koniaris, C., & Chitalu, F. (2019). Memory Allocation For Seamless Media Content Presentation. US20190096028

A system for performing memory allocation for seamless media content presentation includes a computing platform having a CPU, a GPU having a GPU memory, and a main memory storing a memory allocation software code. The CPU executes the memory allocati... Read More about Memory Allocation For Seamless Media Content Presentation.

Feature-preserving detailed 3D face reconstruction from a single image (2018)
Conference Proceeding
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018). Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production. https://doi.org/10.1145/3278471.3278473

Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo with a reconstruction framework that is robust to large variations in expre... Read More about Feature-preserving detailed 3D face reconstruction from a single image.

Multi-reality games: an experience across the entire reality-virtuality continuum (2018)
Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018). Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018. https://doi.org/10.1145/3284398.3284411

Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced to connect real-world objects to virtual game characters. However, even the... Read More about Multi-reality games: an experience across the entire reality-virtuality continuum.

Real-time rendering with compressed animated light fields (2018)
Patent
Mitchell, K., Koniaris, C., Kosek, M., & Sinclair, D. (2018). Real-time rendering with compressed animated light fields. US20180322691

Systems, methods, and articles of manufacture for real-time rendering using compressed animated light fields are disclosed. One embodiment provides a pipeline, from offline rendering of an animated scene from sparse optimized viewpoints to real-time... Read More about Real-time rendering with compressed animated light fields.

Image Based Proximate Shadow Retargeting (2018)
Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018). Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018. https://doi.org/10.2312/cgvc.20181206

We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from un-occluded real... Read More about Image Based Proximate Shadow Retargeting.

GPU-accelerated depth codec for real-time, high-quality light field reconstruction (2018)
Journal Article
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018). GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193

Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance is desired. Standard state-of-the-art video codecs fail to satisfy such per... Read More about GPU-accelerated depth codec for real-time, high-quality light field reconstruction.

From Faces to Outdoor Light Probes (2018)
Journal Article
Calian, D. A., Lalonde, J., Gotardo, P., Simon, T., Matthews, I., & Mitchell, K. (2018). From Faces to Outdoor Light Probes. Computer Graphics Forum, 37(2), 51-61. https://doi.org/10.1111/cgf.13341

Image‐based lighting has allowed the creation of photo‐realistic computer‐generated content. However, it requires the accurate capture of the illumination conditions, a task neither easy nor intuitive, especially to the average digital photography en... Read More about From Faces to Outdoor Light Probes.

Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment (2018)
Journal Article
Pan, Y., Sinclair, D., & Mitchell, K. (2018). Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment. Computer Animation and Virtual Worlds, 29(3-4), https://doi.org/10.1002/cav.1838

We present several mixed‐reality‐based remote collaboration settings by using consumer head‐mounted displays. We investigated how two people are able to work together in these settings. We found that the person in the AR system will be regarded as th... Read More about Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment.

System and method of presenting views of a virtual space (2018)
Patent
Mitchell, K., Koniaris, C., Iglesias-Guitian, J., Moon, B., & Smolikowski, E. (2018). System and method of presenting views of a virtual space. US20180114343

Views of a virtual space may be presented based on predicted colors of individual pixels of individual frame images that depict the views of the virtual space. Predictive models may be assigned to individual pixels that predict individual pixel color... Read More about System and method of presenting views of a virtual space.

Compressed Animated Light Fields with Real-time View-dependent Reconstruction (2018)
Journal Article
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019). Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156

We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive repr... Read More about Compressed Animated Light Fields with Real-time View-dependent Reconstruction.