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All Outputs (47)

Eidolon360 – A VR Experience (2017)
Conference Proceeding
Hood, B., & Flint, T. (2018). Eidolon360 – A VR Experience. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.63

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Aide Memoire (2017)
Conference Proceeding
Flint, T., & Dylan, T. H. (2018). Aide Memoire. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of BHCI 2017. https://doi.org/10.14236/ewic/HCI2017.69

The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity the product was developed in partnership between Tom Flint and Tommy Dylan... Read More about Aide Memoire.

Appropriating Affordances. Three Practice Based Explorations (2017)
Conference Proceeding
Flint, T. (2017). Appropriating Affordances. Three Practice Based Explorations. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.36

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

The Digital Rubber Hand Illusion (2017)
Conference Proceeding
Aldhous, J., Hetherington, R., & Turner, P. (2017). The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59

The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produces the illusion of them feeling the touch on the rubber hand and experiencin... Read More about The Digital Rubber Hand Illusion.

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park (2016)
Conference Proceeding
Flint, T., Turner, P., & Banach, A. (2016). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children (680-683). https://doi.org/10.1145/2930674.2938613

This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we developed a mixed reality game employing Minecraft. Our aim is to investigate atta... Read More about The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.

It's not interaction, it's make believe. (2014)
Conference Proceeding
Turner, P., Turner, S., & Carruthers, L. (2014). It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2637248.2637266

A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for example, when we use the desktop on our personal computer we are pretending, tha... Read More about It's not interaction, it's make believe..

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Conference Proceeding
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. (2011)
Conference Proceeding
Turner, P., & Turner, S. (2011). My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. In ECCE '11 Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (149-156). https://doi.org/10.1145/2074712.2074742

Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and non-digital artefacts. Research approach -- Repertory grid based study... Read More about My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts..

Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences (2011)
Conference Proceeding
McGregor, I., Larsson, P., & Turner, P. (2011). Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences. In ECCE '11: Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (89-92). https://doi.org/10.1145/2074712.2074731

This paper illustrates a method for the early evaluation of auditory displays in context. A designer was questioned about his expectations of an auditory display for Heavy Goods Vehicles, and the results were compared to the experiences of 10 listene... Read More about Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences.

Re-creating Edinburgh: adopting the tourist gaze. (2010)
Conference Proceeding
Burrows, L., Turner, S., & Turner, P. (2010). Re-creating Edinburgh: adopting the tourist gaze. In M. Neerincx, & W. Brinkman (Eds.), Proceedings of ECCE 2010

Motivation – The work described in this paper investigated the potential of a low fidelity desktop application using the metaphor of the ‘tourist gaze’ in conveying a sense of place. Research approach – An exploratory study was used, in which an app... Read More about Re-creating Edinburgh: adopting the tourist gaze..

Soundscape mapping: a tool for evaluating sounds and auditory environments (2010)
Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010). Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display

This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: communicating what people are listening to, showing how soundscapes can be visu... Read More about Soundscape mapping: a tool for evaluating sounds and auditory environments.

Do web pages have personalities? (2009)
Conference Proceeding
Turner, P., Turner, S., & Wilson, L. (2009). Do web pages have personalities?. In L. Norros, H. Koskinen, L. Salo, & P. Savioja (Eds.), Designing beyond the Product – (53-60)

We are fundamentally social animals: we are geared to understanding each other; to gauging each other's moods and states of mind; and we are very adept at judging each others personalities. This ability to judge personality can also be generalized to... Read More about Do web pages have personalities?.

Practical interaction design. (2009)
Conference Proceeding
Turner, P., & Turner, S. (2009). Practical interaction design. In HCI Educators 2009 - Playing with our education (18-19)

Practical Interaction Design (PID) is a method for teaching interaction design. It incorporates elements of ‘pure’ interaction design and human–computer interaction (HCI) to convey some of the playful flavour of the former with the tool-rich pra... Read More about Practical interaction design..

Listening, corporeality and presence (2007)
Conference Proceeding
Turner, P., Turner, S., & McGregor, I. (2007). Listening, corporeality and presence. In PRESENCE 2007: The 10th Annual International Workshop on Presence (43-49)

The use of sound to create or enhance the sense of presence is well recognized and the measurements of which have focused on hearing, e.g. “were you able to identify a particular sound?”, “how well could you localize the sounds”. To this treatment of... Read More about Listening, corporeality and presence.

Reliving VE day with activated schemata. (2005)
Conference Proceeding
Turner, P., Turner, S., & Tzovaras, D. (2005). Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence (33-38)

This paper reports some preliminary work on the IntoMyWorld candidate Presence II project. One of the key components of IntoMyWorld is a mixed reality ‘album’ of important events. The album will contain entries which will allow people, for exampl... Read More about Reliving VE day with activated schemata..

Users as abstractions (2004)
Conference Proceeding
Turner, P. (2004). Users as abstractions. In K. Horton, & E. Davenport (Eds.), Understanding sociotechnical action : workshop proceedings (31-39)

No Abstract available.

Insideness-Outsideness: characterizing theexperiences of real and virtual places. (2004)
Conference Proceeding
Turner, P., & Turner, S. (2004). Insideness-Outsideness: characterizing theexperiences of real and virtual places. In Proc. 7th Annual International Workshop on Presence (340-346)

An alternate approach to characterizing and describing experiences of both real and virtually recreated places is described both in theoretical and empirical terms

Familiarity as changing perception. (2004)
Conference Proceeding
Turner, P., Davenport, E., & Van de Walle, G. (2004). Familiarity as changing perception. In D. J. Reed, G. Baxter, & M. Blythe (Eds.), Twelfth European Conference on Cognitive Ergonomics (171-179)

Winky Dink and you: determining patterns of narrative for interactive television. (2004)
Conference Proceeding
Smith, I., Stewart, F., & Turner, P. (2004). Winky Dink and you: determining patterns of narrative for interactive television. In Second European Conference on Interactive Television

We report on the identification, creation and use of narrative patterns to create an interactive cartoon. We have undertaken an analysis of an American 1950-60’s interactive television cartoon - Winky Dink and You, which gave the illusion of interact... Read More about Winky Dink and you: determining patterns of narrative for interactive television..