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All Outputs (107)

Reflecting on Design (2006)
Presentation / Conference
Varey, A., & Smyth, M. (2006, March). Reflecting on Design. Paper presented at CONVIVIO Faculty Forum “Teaching Design for HCI”

No abstract available.

An ethnomethodological approach to the early stages of product design practice (2005)
Conference Proceeding
Joel, S., Smyth, M., & Rodgers, P. (2005). An ethnomethodological approach to the early stages of product design practice. In P. Rodgers, L. Brodhurst, & D. Hepburn (Eds.), Crossing Design Boundaries: Proceedings of the 3rd Engineering & Product Design Education International Conference (157-162)

Responsive environments, place and presence. (2005)
Journal Article
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005). Responsive environments, place and presence. PsychNology journal, 3, 34-74

This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in two photo-realistic virtual environments. Twenty eight subjects (17 male, 1... Read More about Responsive environments, place and presence..

Visual-narrative and virtual reality. (2004)
Conference Proceeding
Carroll, F., Smyth, M., & Dryden, L. (2004). Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference

This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It addresses three main issues; how we engage in images, how the VR technology can enhance this engagement and how narratives can maintai... Read More about Visual-narrative and virtual reality..

Who am I and where am I? - switching and stitching in the digital age. (2004)
Conference Proceeding
Smyth, M., Raijmakers, B., & Munro, A. (2004). Who am I and where am I? - switching and stitching in the digital age. In D. Marjanovic (Ed.), Proceedings of the 8th International Design Conference DESIGN 2004 (1487-1492)

This paper will introduce the concept of human identity. It will focus on how the creation, maintenance and communication of identity could be supported by technology. Initially a series of human groups are described which have the potential to infor... Read More about Who am I and where am I? - switching and stitching in the digital age..

A method for designing virtual places. (2004)
Conference Proceeding
McCall, R., O'Neill, S., Benyon, D., Smyth, M., & Carroll, F. (2004). A method for designing virtual places. In Presence 2004 (305-312)

This paper discusses our experiences of using a range of methods and techniques to measure the sense of place in real and virtual environments. The paper presents a discussion on presence and how this is linked directly with our sense of place. F... Read More about A method for designing virtual places..

Probing the sense of place. (2004)
Conference Proceeding
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004). Probing the sense of place. In Presence 2004

This paper describes the application and results of two studies using a qualitative tool designed to examine sense of place in relation to presence research in the BENOGO project. The ‘place probe’ incorporates a range of techniques aimed at arti... Read More about Probing the sense of place..

The Materiality of Wearable Computers – Craft and Authentic User Experience (2004)
Journal Article
Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381

This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary... Read More about The Materiality of Wearable Computers – Craft and Authentic User Experience.

Place and placelessness in virtual environments. (2003)
Conference Proceeding
Turner, P., Turner, S., Carroll, F., Benyon, D., McCall, R., & Smyth, M. (2003). Place and placelessness in virtual environments. In Proc. 6th Annual International Workshop on Presence

The case for building familiarity into wearables design. (2003)
Presentation / Conference
Kettley, S., & Smyth, M. (2003, October). The case for building familiarity into wearables design. Paper presented at Seventh IEEE International Symposium on Wearable Computers (ISWC'03), White Plains, New York, USA

This paper examines the issues connected with the development of wearable devices in terms of affective design, that is, as pleasurable products. Wearables, particularly in the context of everyday use, have the ability to become good examples of what... Read More about The case for building familiarity into wearables design..

Recreating the Botanics: towards a sense of place in virtual environments. (2003)
Presentation / Conference
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network

The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and sense of place in such environments. We discuss the first stages in our... Read More about Recreating the Botanics: towards a sense of place in virtual environments..

Re-creating the Botanics: towards a sense of place in virtual environments (2003)
Presentation / Conference
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo

The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and sense of place in such environments. We discuss the first stages in our... Read More about Re-creating the Botanics: towards a sense of place in virtual environments.

An investigation into virtual representations of real places. (2002)
Conference Proceeding
Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., …Weinshall, D. (2002). An investigation into virtual representations of real places. In Proc. Fifth Annual International Workshop on Presence (66-78)

The paper describes the main themes of a recently funded research project under the European Communitys Future and Emerging Technologies Presence initiative. The aim of the research is to develop new tools for empirical and theoretical studies of pre... Read More about An investigation into virtual representations of real places..

A framework for engineering metaphor at the user interface (2000)
Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000). A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), 301-322. https://doi.org/10.1016/s0953-5438%2800%2900047-3

Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situations. However, there is very little guidance for software designers on how... Read More about A framework for engineering metaphor at the user interface.

Supporting decision making in design using shape grammars. (2000)
Conference Proceeding
Smyth, M. (2000). Supporting decision making in design using shape grammars. In Proceedings of DMUCE 00, Second International Conference on Decision Making in Urban and Civil Engineering (1171-1182)

This paper describes part of the development process of a system aimed at supporting the work of interior architects. Two prototype systems are described together with detailed interviews conducted with a professional design practitioner. It will be... Read More about Supporting decision making in design using shape grammars..