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All Outputs (11)

Speculative and Critical Design: approaches and influences in education (2022)
Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022). Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi

As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The response to the call demonstrates that interest in this approach is increasin... Read More about Speculative and Critical Design: approaches and influences in education.

A hefty dose of lemons: the importance of rituals for audiences and performers at the online Edinburgh Festival Fringe 2020 (2022)
Journal Article
Piccio, B., Helgason, I., Elsden, C., & Terras, M. (2022). A hefty dose of lemons: the importance of rituals for audiences and performers at the online Edinburgh Festival Fringe 2020. International Journal of Performance Arts and Digital Media, 18(1), 154-175. https://doi.org/10.1080/14794713.2022.2036489

When the pandemic began to affect the performance world, both festival artists and producers started to adopt creative approaches to moving their work online. In the study presented here, we focus on the 2020 Edinburgh Festival Fringe, which offered... Read More about A hefty dose of lemons: the importance of rituals for audiences and performers at the online Edinburgh Festival Fringe 2020.

The value of mass-digitised cultural heritage content in creative contexts (2021)
Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021). The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165

How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data as an economic resource, to build new products and services upon? Drawing up... Read More about The value of mass-digitised cultural heritage content in creative contexts.

Making and Unfinishedness: Designing Toolkits for Negotiation (2017)
Journal Article
Smyth, M., & Helgason, I. (2017). Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899

The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovation, this shift has undoubtedly blurred the lines between the roles of amat... Read More about Making and Unfinishedness: Designing Toolkits for Negotiation.

Making places: visualization, interaction and experience in urban space (2015)
Journal Article
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015). Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, 813-816

Preface to the focus section: Making places: visualization, interaction and experience in urban space Cities are exciting and people continue to be drawn to urban areas because of the choices that cities offer in all areas of economic and social... Read More about Making places: visualization, interaction and experience in urban space.

Discourse, speculation and mltidisciplinarity: designing urban futures. (2015)
Journal Article
Helgason, I., Smyth, M., Rosenbak, S., & Mitrovic, I. (2015). Discourse, speculation and mltidisciplinarity: designing urban futures. Nordic design research conference, 1-10

This paper presents a design case study of a summer school that brought together a multi-disciplinary group of early-career professionals to explore ideas relating to new technologies in an urban context. The organisers of the summer school took an e... Read More about Discourse, speculation and mltidisciplinarity: designing urban futures..

Tangible possibilities—envisioning interactions in public space (2013)
Journal Article
Smyth, M., & Helgason, I. (2013). Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454

This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case studies are described which explore interaction in public space. The fictio... Read More about Tangible possibilities—envisioning interactions in public space.

This pervasive day: creative Interactive methods for encouraging public engagement with FET research (2011)
Journal Article
Helgason, I., Bradley, J., Egan, C., Paechter, B., & Hart, E. (2011). This pervasive day: creative Interactive methods for encouraging public engagement with FET research. Procedia Computer Science, 7, 207-208. https://doi.org/10.1016/j.procs.2011.09.028

This paper describes a case study of a programme of interactive public engagement activities presented by the PerAda Co-ordination Action project (FET Proactive Initiative on Pervasive Adaptation) [1] in 2011. The intention behind these events was to... Read More about This pervasive day: creative Interactive methods for encouraging public engagement with FET research.

Heaven and Hell: visions for pervasive adaptation (2011)
Journal Article
Paechter, B., Pitt, J., Serbedzija, N., Michael, K., Willies, J., & Helgason, I. (2011). Heaven and Hell: visions for pervasive adaptation. Procedia Computer Science, 7, 81-82. https://doi.org/10.1016/j.procs.2011.12.025

With everyday objects becoming increasingly smart and the “info-sphere” being enriched with nano-sensors and networked to computationally-enabled devices and services, the way we interact with our environment has changed significantly, and will conti... Read More about Heaven and Hell: visions for pervasive adaptation.

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne (2011)
Journal Article
Helgason, I. (2011). Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne. Interactions, 18, 8-9. https://doi.org/10.1145/2008176.2008179

These Demo Hour projects were curated by Ingi Helgason, a researcher and design lecturer at Edinburgh Napier University and the Open University. The projects were presented at Create ‘10, hosted by Edinburgh Napier University, as part of the conferen... Read More about Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne.