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All Outputs (59)

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & Mccarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI'23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement (2023)
Conference Proceeding
Panneels, I., Helgason, I., Smyth, M., Darzentas, . D., Hocking, L., & Shillito, A. (2023). Distance: digital immersive technologies and craft engagement. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Speculating Futures in an Age of Nostalgia (2023)
Conference Proceeding
Smyth, M. (2023). Speculating Futures in an Age of Nostalgia. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

This paper will present an exploration of the relationship between the past and the present and how that interaction influences design thinking when speculating about possible futures. It will argue that the growing influence of nostalgia, supported... Read More about Speculating Futures in an Age of Nostalgia.

The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors (2021)
Conference Proceeding
Smyth, M., Helgason, I., Lapidge, L., & Hausel, K. (2021). The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors. In Design Culture(s) | Cumulus Conference Proceedings Roma 2021, Volume #2 (3823-3837)

The use of metaphor for communicating conceptual models of interactive systems has a well-documented history in Interaction Design practice. Although metaphors can primarily be understood as linguistic devices, designers incorporate t... Read More about The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors.

Speculative Design in Education: Mapping the Landscape (2021)
Conference Proceeding
Helgason, I., Mitrović, I., Hanna, J., Auger, J., Encinas, E., & Smyth, M. (2021). Speculative Design in Education: Mapping the Landscape. In Design Culture(s). Cumulus Conference Proceedings Roma 2021, Volume #2

This paper presents findings from a recent European-wide study on the use of Speculative Design approaches within education. The study included a survey of design educators and interviews with Speculative Design practitioners. This data has contribut... Read More about Speculative Design in Education: Mapping the Landscape.

Ethnographic Fictions: Research for Speculative Design (2020)
Conference Proceeding
Helgason, I., & Smyth, M. (2020). Ethnographic Fictions: Research for Speculative Design. . https://doi.org/10.1145/3393914.3395872

Ethnographically informed research that investigates people's lived experiences, emotions, attitudes and behaviours inevitably draws primarily on current and past situations. Design practice is naturally concerned with using research to inform the cr... Read More about Ethnographic Fictions: Research for Speculative Design.

Speculative and Critical Design in Education: Practice and Perspectives (2020)
Conference Proceeding
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020). Speculative and Critical Design in Education: Practice and Perspectives. . https://doi.org/10.1145/3393914.3395907

This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provocation, ambiguity and activism, within undergraduate, postgraduate and profe... Read More about Speculative and Critical Design in Education: Practice and Perspectives.

UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City (2019)
Conference Proceeding
Stals, S., Smyth, M., & Mival, O. (2019). UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City. In Proceedings of the Halfway to the Future Symposium 2019. https://doi.org/10.1145/3363384.3363486

This paper presents research in the field of Urban Interaction Design which seeks to understand how people's personal, emotional relationships with urban places could potentially inform the design of new technological devices and services. A Speculat... Read More about UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City.

How Can We Balance Research, Participation and Innovation as HCI Researchers? (2019)
Conference Proceeding
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019). How Can We Balance Research, Participation and Innovation as HCI Researchers?. In Proceedings of the Halfway to the Future Symposium 2019. https://doi.org/10.1145/3363384.3363394

This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that this type of engagement is often prefigured around the agendas, needs and cap... Read More about How Can We Balance Research, Participation and Innovation as HCI Researchers?.

DIY Community WiFi Networks: Insights on Participatory Design (2019)
Conference Proceeding
Smyth, M., & Helgason, I. (2019). DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290607.3313073

This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European locations. The MAZI project explored potential uses of a "Do-It-Yourself" W... Read More about DIY Community WiFi Networks: Insights on Participatory Design.

Democratic Participation through Crocheted Memes. (2018)
Conference Proceeding
Taylor-Smith, E., Smith, C. F., & Smyth, M. (2018). Democratic Participation through Crocheted Memes. In SMSociety '18 Proceedings of the 9th International Conference on Social Media and Society (178-186). https://doi.org/10.1145/3217804.3217910

In a UK city, various crocheted protest banners have appeared, containing political statements concerning planned developments in their locations. Photos of these banners are shared across social media, raising awareness and potentially playing a rol... Read More about Democratic Participation through Crocheted Memes..

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research (2018)
Conference Proceeding
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018). Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3170427.3170604

Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be considered as a form of democratization of technology systems design, in alignm... Read More about Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research.

Exploring People's Emotional Bond with Places in the City: A Pilot Study (2017)
Conference Proceeding
Stals, S., Smyth, M., & Mival, O. (2017). Exploring People's Emotional Bond with Places in the City: A Pilot Study. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (207-212). https://doi.org/10.1145/3064857.3079147

This paper outlines a thesis that seeks to understand how people's experiences of places in the urban environment that are meaningful to them on a personal level, and in particular their stories and emotions connected to those personally significant... Read More about Exploring People's Emotional Bond with Places in the City: A Pilot Study.

DIY networking as a facilitator for interdisciplinary research on the hybrid city. (2015)
Conference Proceeding
Andriotis, P., Apostol, I., Gaved, M., Smyth, M., & Unteidig, A. (2015). DIY networking as a facilitator for interdisciplinary research on the hybrid city. In L. Theona, & D. Charitos (Eds.), Proceedings of Hybrid City 2015: Data to the People (65-72)

DIY networking is a technology with special characteristics compared to the public Internet, which holds a unique potential for empowering citizens to shape their hybrid urban space toward conviviality and collective awareness. It can also play the r... Read More about DIY networking as a facilitator for interdisciplinary research on the hybrid city..

Designing digital urban interactions industry landscape and market analysis. (2015)
Conference Proceeding
Zaffiro, G., Melissa, B., Brynskov, M., & Smyth, M. (2015). Designing digital urban interactions industry landscape and market analysis. In 13th International Conference on e-Society 2015 (249-254)

Urban Interaction Design addresses the question of how we, as physical beings, will interact with the technologically augmented, data-rich urban environments that increasingly characterize cities. As an emergent field very little analysis has been co... Read More about Designing digital urban interactions industry landscape and market analysis..

Life at the local scale: an alternative perspective on the urban. (2015)
Conference Proceeding
Smyth, M., & Helgason, I. (2015). Life at the local scale: an alternative perspective on the urban. In Hybrid Cities - data to the people. https://doi.org/10.13140/RG.2.1.3740.2083

The study of cities has risen to the top of research agendas in the last decade, raising the question of how to study something as vast and eclectic as cities. This paper proposes a return to a focus on the local as an appropriate scale to investigat... Read More about Life at the local scale: an alternative perspective on the urban..

City | Data | Future: envisioning interactions in hybrid urban space. (2015)
Conference Proceeding
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015). City | Data | Future: envisioning interactions in hybrid urban space. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (373-374). https://doi.org/10.1145/2757226.2757380

The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near future. These visions were collaboratively created over the course of an i... Read More about City | Data | Future: envisioning interactions in hybrid urban space..

Walking & talking: probing the urban lived experience. (2014)
Conference Proceeding
Stals, S., Smyth, M., & Ijsselsteijn, W. (2014). Walking & talking: probing the urban lived experience. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14 (737-746). https://doi.org/10.1145/2639189.2641215

With ubiquitous mobile computing devices spreading throughout the urban environment of everyday life, there is a growing need to better understand person-place relationships and how technology can play a role in this urban experience. To this end, we... Read More about Walking & talking: probing the urban lived experience..

From urban space to future place. (2013)
Conference Proceeding
Helgason, I., Jensen, L., Rosenbak, S., Skrinjar, L., Smyth, M., Streinzer, A., …Wouters, N. (2013). From urban space to future place.

How the UrbanIxD summer school applied critical design & design fiction to future urban technologies. Produced in collaboration with the Book Sprints for ICT Research FP7 project. http://issuu.com/urbanixd/docs/from_urban_space_to_future_place