Learning to read with graphogame – ethnography in a peruvian rural school
(2016)
Presentation / Conference
Ecochard, S. (2016, October). Learning to read with graphogame – ethnography in a peruvian rural school. Presented at Sustainable Development Goal 4: Quality education for all, Ruusupuisto, University of Jyväskylä, Finland
The purpose of the present ethnographic case study is to examine what happens when the literacy learning software Graphogame, designed in Finland, is introduced in a new and radically different context, that of a poor rural school in the Peruvian And... Read More about Learning to read with graphogame – ethnography in a peruvian rural school.