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All Outputs (4)

On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects (2013)
Conference Proceeding
Oakley, I., & Esteves, A. (2013). On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR). https://doi.org/10.1109/isuvr.2013.12

The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological context they are designed for, they are also static, standard physical objec... Read More about On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects.

jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians? (2013)
Conference Proceeding
Esteves, A., Quintal, F., & Oakley, I. (2013). jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?. In Haptic and Audio Interaction Design: 8th International Workshop, HAID 2013 (99-108). https://doi.org/10.1007/978-3-642-41068-0_11

This paper introduces jamTable, a system that enables the collaboration between users playing a standard musical instrument and users interacting with a tangible musical sequencer. In an introductory study both qualitative and quantitative data were... Read More about jamTable: Can Physical Interfaces Support the Collaboration between Novice and Experienced Musicians?.

Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task (2013)
Conference Proceeding
Esteves, A., van den Hoven, E., & Oakley, I. (2013). Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task. In TEI '13 Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (167-174). https://doi.org/10.1145/2460625.2460651

This paper explores how different interfaces to a problem-solving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-a-row and compares play on a physical, tangible game board with that conducted... Read More about Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task.

Supporting offline activities on interactive surfaces (2013)
Conference Proceeding
Esteves, A., Scott, M., & Oakley, I. (2013). Supporting offline activities on interactive surfaces. In TEI 2013 - Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (147-154). https://doi.org/10.1145/2460625.2460648

This paper argues that inherent support for offline activities -- activities that are not sensed by the system -- is one of strongest benefits of tangible interaction over more traditional interface paradigms. By conducting two studies with single an... Read More about Supporting offline activities on interactive surfaces.