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All Outputs (22)

FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals (2023)
Conference Proceeding
Elsden, C., Jones, V., Helgason, I., Abernethy, L., & Brown, W. (2023). FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals. In DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (1424–1437). https://doi.org/10.1145/3563657.3596033

FestForward is a fictional, local, cultural magazine, set in 2030, designed to stimulate conversations about equitable and sustainable digital futures in performing arts festivals. This extensive design fiction was developed through a series of parti... Read More about FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals.

Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective (2023)
Conference Proceeding
Encinas, E., Helgason, I., Auger, J., Mitrović, I., & Hanna, J. (2023). Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective. . https://doi.org/10.21606/nordes.2023.98

The study of speculative designs (such as futures, critical design alternatives, or catalysts for reflection) is well documented in the design research community but the literature lacks attention to speculative designs in the service of a pedagogica... Read More about Speculative designs in educational settings: Tension-patterns from a (mostly) European perspective.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & McCarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity (2023)
Conference Proceeding
Helgason, I., Smyth, M., Panneels, I., Lechelt, S., Frich, J., Rawn, E., & Mccarthy, B. (2023). Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity. In CHI'23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544549.3573825

The creative industries play an important role in economic, cultural and social life, and in many creative disciplines much of the workforce is made up of individual practitioners including freelancers, sole traders and small or micro enterprises. Th... Read More about Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity.

Distance: digital immersive technologies and craft engagement (2023)
Conference Proceeding
Panneels, I., Helgason, I., Smyth, M., Darzentas, . D., Hocking, L., & Shillito, A. (2023). Distance: digital immersive technologies and craft engagement. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Data-Driven Innovation for Sustainable Creative Practice (2022)
Conference Proceeding
Lechelt, S., Panneels, I., & Helgason, I. (2022). Data-Driven Innovation for Sustainable Creative Practice. In Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK. https://doi.org/10.14236/ewic/HCI2022.51

We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the... Read More about Data-Driven Innovation for Sustainable Creative Practice.

The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors (2021)
Conference Proceeding
Smyth, M., Helgason, I., Lapidge, L., & Hausel, K. (2021). The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors. In Design Culture(s) | Cumulus Conference Proceedings Roma 2021, Volume #2 (3823-3837)

The use of metaphor for communicating conceptual models of interactive systems has a well-documented history in Interaction Design practice. Although metaphors can primarily be understood as linguistic devices, designers incorporate t... Read More about The Tree and The Room: Co-Designing DIY WiFi Networks with Emergent Local Metaphors.

Speculative Design in Education: Mapping the Landscape (2021)
Conference Proceeding
Helgason, I., Mitrović, I., Hanna, J., Auger, J., Encinas, E., & Smyth, M. (2021). Speculative Design in Education: Mapping the Landscape. In Design Culture(s). Cumulus Conference Proceedings Roma 2021, Volume #2

This paper presents findings from a recent European-wide study on the use of Speculative Design approaches within education. The study included a survey of design educators and interviews with Speculative Design practitioners. This data has contribut... Read More about Speculative Design in Education: Mapping the Landscape.

Ethnographic Fictions: Research for Speculative Design (2020)
Conference Proceeding
Helgason, I., & Smyth, M. (2020). Ethnographic Fictions: Research for Speculative Design. . https://doi.org/10.1145/3393914.3395872

Ethnographically informed research that investigates people's lived experiences, emotions, attitudes and behaviours inevitably draws primarily on current and past situations. Design practice is naturally concerned with using research to inform the cr... Read More about Ethnographic Fictions: Research for Speculative Design.

Speculative and Critical Design in Education: Practice and Perspectives (2020)
Conference Proceeding
Helgason, I., Smyth, M., Encinas, E., & Mitrović, I. (2020). Speculative and Critical Design in Education: Practice and Perspectives. . https://doi.org/10.1145/3393914.3395907

This full-day, interdisciplinary workshop will address the use of Speculative and Critical Design (SCD), Design Fiction, and related practices, including those that use provocation, ambiguity and activism, within undergraduate, postgraduate and profe... Read More about Speculative and Critical Design in Education: Practice and Perspectives.

How Can We Balance Research, Participation and Innovation as HCI Researchers? (2019)
Conference Proceeding
Lechelt, S., Elsden, C., Helgason, I., Panneels, I., Smyth, M., Speed, C., & Terras, M. (2019). How Can We Balance Research, Participation and Innovation as HCI Researchers?. In Proceedings of the Halfway to the Future Symposium 2019. https://doi.org/10.1145/3363384.3363394

This paper reflects upon the growing expectation for HCI research projects to collaborate closely with partners in industry and civil society. Specifically, we suggest that this type of engagement is often prefigured around the agendas, needs and cap... Read More about How Can We Balance Research, Participation and Innovation as HCI Researchers?.

DIY Community WiFi Networks: Insights on Participatory Design (2019)
Conference Proceeding
Smyth, M., & Helgason, I. (2019). DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290607.3313073

This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European locations. The MAZI project explored potential uses of a "Do-It-Yourself" W... Read More about DIY Community WiFi Networks: Insights on Participatory Design.

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research (2018)
Conference Proceeding
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018). Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3170427.3170604

Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be considered as a form of democratization of technology systems design, in alignm... Read More about Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research.

Life at the local scale: an alternative perspective on the urban. (2015)
Conference Proceeding
Smyth, M., & Helgason, I. (2015). Life at the local scale: an alternative perspective on the urban. In Hybrid Cities - data to the people. https://doi.org/10.13140/RG.2.1.3740.2083

The study of cities has risen to the top of research agendas in the last decade, raising the question of how to study something as vast and eclectic as cities. This paper proposes a return to a focus on the local as an appropriate scale to investigat... Read More about Life at the local scale: an alternative perspective on the urban..

City | Data | Future: envisioning interactions in hybrid urban space. (2015)
Conference Proceeding
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015). City | Data | Future: envisioning interactions in hybrid urban space. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (373-374). https://doi.org/10.1145/2757226.2757380

The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near future. These visions were collaboratively created over the course of an i... Read More about City | Data | Future: envisioning interactions in hybrid urban space..

From urban space to future place. (2013)
Conference Proceeding
Helgason, I., Jensen, L., Rosenbak, S., Skrinjar, L., Smyth, M., Streinzer, A., …Wouters, N. (2013). From urban space to future place.

How the UrbanIxD summer school applied critical design & design fiction to future urban technologies. Produced in collaboration with the Book Sprints for ICT Research FP7 project. http://issuu.com/urbanixd/docs/from_urban_space_to_future_place

UrbanixD: designing human interactions in the networked city (2013)
Conference Proceeding
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013). UrbanixD: designing human interactions in the networked city. In Proceeding CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13) (2533-2536). https://doi.org/10.1145/2468356.2468823

Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becoming a hybrid of the physical environment and the digital datasphere. How we,... Read More about UrbanixD: designing human interactions in the networked city.

Aspects of lifelikeness: a framework for optional interactions with public installations (2012)
Conference Proceeding
Helgason, I., Smyth, M., & Speed, C. (2012). Aspects of lifelikeness: a framework for optional interactions with public installations.

This poster presents a framework for the design and evaluation of “optional interactions” with publicly sited, non-utilitarian installations. These kinds of encounters, where an engaging experience of interaction itself is the design goal, can be reg... Read More about Aspects of lifelikeness: a framework for optional interactions with public installations.

Beat Haiku: interactive poetry application. (2012)
Conference Proceeding
Helgason, I. (2012). Beat Haiku: interactive poetry application. In NordiCHI’12 Making sense through design (777-778). https://doi.org/10.1145/2399016.2399142

This application invites the user to create short Haiku poems by selecting and arranging words that are displayed onscreen. The web-based application is presented on a touchscreen, and displays a constantly refreshing pool of words taken from the lar... Read More about Beat Haiku: interactive poetry application..

Imagining urban interactions: strategies for exploring future design landscapes. (2011)
Conference Proceeding
Smyth, M., & Helgason, I. (2011). Imagining urban interactions: strategies for exploring future design landscapes. In Proceedings of British HCI

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording th... Read More about Imagining urban interactions: strategies for exploring future design landscapes..