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All Outputs (20)

UbiFix: Tackling Repairability Challenges in Smart Devices (2023)
Conference Proceeding
Sailaja, N., Castle-Green, T., Coulton, P., Stead, M., Lindley, J. G., Urquhart, L. D., & Darzentas, D. (2023). UbiFix: Tackling Repairability Challenges in Smart Devices. In M. Tentori, N. Weibel, K. Van Laerhoven, & Z. Zhou (Eds.), UbiComp/ISWC '23 Adjunct: Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing (802-806). https://doi.org/10.1145/3594739.3605113

IoT products are increasingly becoming the default, with non-IoT versions of common hardware (e.g., TVs and printers) harder to find. Alongside this adoption surge, lack of support, outdated security, and planned obsolescence present concerning susta... Read More about UbiFix: Tackling Repairability Challenges in Smart Devices.

Proceedings of the 18th International Audio Mostly Conference (2023)
Conference Proceeding
(2023). Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

“It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories (2023)
Conference Proceeding
Gibson, R., Babbage, C. M., Wagner, H. G., Price, D. J., Martindale, S., Chadborn, N. H., …Perez Vallejos, E. (2023). “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. In DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference (987-1001). https://doi.org/10.1145/3563657.3595962

We present the design of the Memory Machine (MeMa), a technology probe that can store, contextualise, and document media to represent memories. We accumulate vast physical and digital possessions throughout our lives, making it difficult to distingui... Read More about “It’s not just for the Past but it’s for the Here and Now”: Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories.

C&C Festival of Hybrid Gifting (2023)
Conference Proceeding
Spence, J., Koleva, B., Flintham, M., Thorn, E., Glover, K., Gibson, R., …Wagner, H. G. (2023). C&C Festival of Hybrid Gifting. In C&C '23: Proceedings of the 15th Conference on Creativity and Cognition. https://doi.org/10.1145/3591196.3593052

This workshop uses the outputs of a two-year Research through Design project as a springboard for bringing together a community of researchers interested in Hybrid Gifting. We have discovered that the many creative and socio-psychological processes i... Read More about C&C Festival of Hybrid Gifting.

Distance: digital immersive technologies and craft engagement (2023)
Conference Proceeding
Panneels, I., Helgason, I., Smyth, M., Darzentas, . D., Hocking, L., & Shillito, A. (2023). Distance: digital immersive technologies and craft engagement. In Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023

The DISTANCE project (digital immersive technologies and craft engagement) is a novel practice-led experiment in the use of immersive technology to enable dispersed craft practitioners to apply their haptic skills and material knowledge in a digital... Read More about Distance: digital immersive technologies and craft engagement.

Sensitive Pictures: Emotional Interpretation in the Museum (2022)
Conference Proceeding
Benford, S. D., Sundnes Løvlie, A., Ryding, K., Rajkowska, P., Bodiaj, E., Paris Darzentas, D., …Spanjevic, B. (2022). Sensitive Pictures: Emotional Interpretation in the Museum. In CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3491102.3502080

Museums are interested in designing emotional visitor experiences to complement traditional interpretations. HCI is interested in the relationship between Affective Computing and Affective Interaction. We describe Sensitive Pictures, an emotional vis... Read More about Sensitive Pictures: Emotional Interpretation in the Museum.

VRtefacts: Performative Substitutional Reality with Museum Objects (2020)
Conference Proceeding
Spence, J., Darzentas, D. P., Huang, Y., Cameron, H. R., Beestin, E., & Benford, S. (2020). VRtefacts: Performative Substitutional Reality with Museum Objects. In DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference. https://doi.org/10.1145/3357236.3395459

We explore how a combination of manipulations and transitions can extend Substitutional Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two challenges faced by museums: the limitations of object handling and t... Read More about VRtefacts: Performative Substitutional Reality with Museum Objects.

MeMa: Designing the Memory Machine (2019)
Conference Proceeding
Price, D., Jacobs, R., Darzentas, D., Perez Vallejos, E., Chadborn, N., Martindale, S., & Urquhart, L. (2019). MeMa: Designing the Memory Machine. In DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion (271-276). https://doi.org/10.1145/3301019.3323882

The Memory Machine is an ambitious project that aims to develop a device to capture people's memories to create a blend of personal and factual data that builds identities, and contextualizes personal recollections. The Memory Machine has been guided... Read More about MeMa: Designing the Memory Machine.

Card Mapper: Enabling Data-Driven Reflections on Ideation Cards (2019)
Conference Proceeding
Darzentas, D., Velt, R., Wetzel, R., Craigon, P. J., Wagner, H. G., Urquhart, L. D., & Benford, S. (2019). Card Mapper: Enabling Data-Driven Reflections on Ideation Cards. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300801

We explore how usage data captured from ideation cards can enable reflection on design. We deployed a deck of ideation cards on a Masters level module over two years, developing the means to capture the students' designs into a digital repository. We... Read More about Card Mapper: Enabling Data-Driven Reflections on Ideation Cards.

The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories (2019)
Conference Proceeding
Løvlie, A. S., Benford, S., Spence, J., Wray, T., Hviid Mortensen, C., Olesen, A., …Waern, A. (2019). The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories.

GIFT is an ongoing EU-funded research project developing hybrid visitor experiences: mixed reality designs that complement, challenge, or overlay physical visits with digital content. Through design exploration of two concepts focusing on gifting and... Read More about The GIFT Framework: Give Visitors the Tools to Tell Their Own Stories.

Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences (2018)
Conference Proceeding
Darzentas, D., Flintham, M., & Benford, S. (2018). Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences. In PCI '18: Proceedings of the 22nd Pan-Hellenic Conference on Informatics (278-281). https://doi.org/10.1145/3291533.3291588

In this paper we present the creation and deployment of a concerted set of Mixed Reality Technologies designed for creating engaging public experiences and enhanced storytelling opportunities focused on artefacts. Under the title of the Mixed Reality... Read More about Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences.

Harnessing the digital records of everyday things (2016)
Conference Proceeding
Darzentas, D. P., Hazzard, A., Brown, M. J. I., Flintham, M., & Benford, S. (2016). Harnessing the digital records of everyday things.

We address how, framed by the Internet of Things, digitally-enabled physical objects may acquire rich digital records throughout their lifetimes, and how these might enhance their value, meaning and utility. We reflect on emerging findings from two c... Read More about Harnessing the digital records of everyday things.

Experiencing the Carolan Guitar (2016)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., …Darzentas, D. (2016). Experiencing the Carolan Guitar. In CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (3651-3654). https://doi.org/10.1145/2851581.2890264

Carolan is an acoustic guitar that has been decorated with interactive patterns that can be scanned using a mobile camera so as to connect to a digital record of how the instrument was made, where it has been and who has played it. Carolan was create... Read More about Experiencing the Carolan Guitar.

Accountable Artefacts: The Case of the Carolan Guitar (2016)
Conference Proceeding
Benford, S., Hazzard, A., Chamberlain, A., Glover, K., Greenhalgh, C., Xu, L., …Darzentas, D. (2016). Accountable Artefacts: The Case of the Carolan Guitar. In CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (1163-1175). https://doi.org/10.1145/2858036.2858306

We explore how physical artefacts can be connected to digital records of where they have been, who they have encountered and what has happened to them, and how this can enhance their meaning and utility. We describe how a travelling technology probe... Read More about Accountable Artefacts: The Case of the Carolan Guitar.

Interdisciplinary Reflections on Games and Human Values (2015)
Conference Proceeding
Darzentas, D. P., & Urquhart, L. (2015). Interdisciplinary Reflections on Games and Human Values. In CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (805-810). https://doi.org/10.1145/2793107.2810259

We explore the interaction between digital games and human values. HCI as a field is increasingly focused on the importance of engaging with broader discussions around human values. Games are an ideal medium for reflecting on social, ethical and poli... Read More about Interdisciplinary Reflections on Games and Human Values.

The Data Driven Lives of Wargaming Miniatures (2015)
Conference Proceeding
Darzentas, D. P., Brown, M. A., Flintham, M., & Benford, S. (2015). The Data Driven Lives of Wargaming Miniatures. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (2427-2436). https://doi.org/10.1145/2702123.2702377

We present an ethnographic study of the practice of miniature wargaming in order to shed light onto the complex lives of physical things and the ways in which they acquire data footprints. We take an extended view of the practice, revealing how peopl... Read More about The Data Driven Lives of Wargaming Miniatures.

HiStory: a hierarchical storyboard interface design for video browsing on mobile devices (2012)
Conference Proceeding
Hürst, W., & Darzentas, D. (2012). HiStory: a hierarchical storyboard interface design for video browsing on mobile devices. In MUM '12: Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia. https://doi.org/10.1145/2406367.2406389

This paper presents an interactive thumbnail-based video browser for mobile devices such as smartphones featuring a touch screen. Developed as part of on-going research and supported by user studies, it introduces HiStory, a hierarchical storyboard d... Read More about HiStory: a hierarchical storyboard interface design for video browsing on mobile devices.

Quantity versus quality: the role of layout and interaction complexity in thumbnail-based video retrieval interfaces (2012)
Conference Proceeding
Hürst, W., & Darzentas, D. (2012). Quantity versus quality: the role of layout and interaction complexity in thumbnail-based video retrieval interfaces. In ICMR '12: Proceedings of the 2nd ACM International Conference on Multimedia Retrieval. https://doi.org/10.1145/2324796.2324849

In this paper we present our findings from an experiment designed to test the effectiveness of complex, thumbnail based layouts and the interaction methods required, in video retrieval scenarios for handheld devices such as smartphones. Our evaluatio... Read More about Quantity versus quality: the role of layout and interaction complexity in thumbnail-based video retrieval interfaces.

Fast fuzzy vector quantization (2010)
Conference Proceeding
Tsekouras, G. E., Darzentas, D., Drakoulaki, I., & Niros, A. D. (2010). Fast fuzzy vector quantization. In IEEE International Conference on Fuzzy Systems (FUZZ-IEEE). https://doi.org/10.1109/fuzzy.2010.5584446

In this paper we introduce a novel fuzzy vector quantization algorithm that tries to solve certain problems related to the implementation of fuzzy cluster analysis in vector quantization. The proposed method employs an objective function that combine... Read More about Fast fuzzy vector quantization.

HUDS and Senses: Leveraging Game Design to Enhance Situational Awareness for Telepresence Robot Operation
Conference Proceeding
Darzentas, D., Zeller, F., & Robson, E. HUDS and Senses: Leveraging Game Design to Enhance Situational Awareness for Telepresence Robot Operation. In MobileHCI '23 Companion: Proceedings of the 25th International Conference on Mobile Human-Computer Interaction. https://doi.org/10.1145/3565066

Remotely operated telepresence robots are increasing in prevalence across several domains ranging from highly critical and difficult tasks in challenging and contested spaces, to creative and recreational usage of drones. A significant challenge for... Read More about HUDS and Senses: Leveraging Game Design to Enhance Situational Awareness for Telepresence Robot Operation.