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All Outputs (6)

Visual-narrative and virtual reality. (2004)
Conference Proceeding
Carroll, F., Smyth, M., & Dryden, L. (2004). Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference

This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It addresses three main issues; how we engage in images, how the VR technology can enhance this engagement and how narratives can maintai... Read More about Visual-narrative and virtual reality..

Who am I and where am I? - switching and stitching in the digital age. (2004)
Conference Proceeding
Smyth, M., Raijmakers, B., & Munro, A. (2004). Who am I and where am I? - switching and stitching in the digital age. In D. Marjanovic (Ed.), Proceedings of the 8th International Design Conference DESIGN 2004 (1487-1492)

This paper will introduce the concept of human identity. It will focus on how the creation, maintenance and communication of identity could be supported by technology. Initially a series of human groups are described which have the potential to infor... Read More about Who am I and where am I? - switching and stitching in the digital age..

A method for designing virtual places. (2004)
Conference Proceeding
McCall, R., O'Neill, S., Benyon, D., Smyth, M., & Carroll, F. (2004). A method for designing virtual places. In Presence 2004 (305-312)

This paper discusses our experiences of using a range of methods and techniques to measure the sense of place in real and virtual environments. The paper presents a discussion on presence and how this is linked directly with our sense of place. F... Read More about A method for designing virtual places..

Probing the sense of place. (2004)
Conference Proceeding
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004). Probing the sense of place. In Presence 2004

This paper describes the application and results of two studies using a qualitative tool designed to examine sense of place in relation to presence research in the BENOGO project. The ‘place probe’ incorporates a range of techniques aimed at arti... Read More about Probing the sense of place..

The Materiality of Wearable Computers – Craft and Authentic User Experience (2004)
Journal Article
Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381

This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit authenticity. Authenticity is discussed in its associations with contemporary... Read More about The Materiality of Wearable Computers – Craft and Authentic User Experience.