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All Outputs (107)

Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes. (2012)
Conference Proceeding
Tsiros, A., LePlâtre, G., & Smyth, M. (2012). Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes. In 9th Sound and Music Computing Conference (409-507)

This paper presents a prototype allowing the control of a concatenative synthesis algorithm using a 2D sketching interface. The design of the system is underpinned by a preliminary discussion in which isomorphisms between auditory and visual phen... Read More about Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes..

Imagining urban interactions: strategies for exploring future design landscapes. (2011)
Conference Proceeding
Smyth, M., & Helgason, I. (2011). Imagining urban interactions: strategies for exploring future design landscapes. In Proceedings of British HCI

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording th... Read More about Imagining urban interactions: strategies for exploring future design landscapes..

The city in cinema: how popular culture can influence research agendas. (2011)
Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011). The city in cinema: how popular culture can influence research agendas. Procedia Computer Science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033

Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to predicting the future is to reflect on the visions of the future that have b... Read More about The city in cinema: how popular culture can influence research agendas..

Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design? (2011)
Conference Proceeding
Smyth, M., Speed, C., & Brynskov, M. (2011). Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2011 (685-686). https://doi.org/10.1007/978-3-642-23768-3_115

The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.

Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art (2010)
Book
Smyth, M. (2010). P. Rodgers, & M. Smyth (Eds.). Digital Blur: Creative Practice at the Boundaries of Architecture, Design and Art. Libri Publishing

Digital Blur brings together some of the world's leading practitioners and thinkers from the fields of art, architecture and design, all of whom share a common desire to exploit the latest computing technologies in their creative practice.

Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice. (2010)
Journal Article
Smyth, M. (2010). Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice. Digital Creativity, 21, 233-237. https://doi.org/10.1080/14626268.2010.538066

A brief overview of the field of Interaction Design is provided in order to contextualise the Create10 conference. The conference was held at Edinburgh Napier University in June/July 2010 and attracted over 120 delegates. The papers that comprise thi... Read More about Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice..

Informing the design of the future urban landscape. (2010)
Conference Proceeding
Smyth, M., & Helgason, I. (2010). Informing the design of the future urban landscape. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (438-440). https://doi.org/10.1145/1858171.1858259

The urban spaces of the future will be saturated with both visible and hidden media that gather and transmit information. How we as physical beings connect with, interpret and shape this increase of data residing in our environment will be a signific... Read More about Informing the design of the future urban landscape..

Presence for everyone - a short guide to presence research. (2009)
Book
Smyth, M. (2009). D. Benyon, M. Smyth, & I. Helgason (Eds.). Presence for everyone - a short guide to presence research. Centre for Interaction Design

Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we are not fully present in our rooms, offices, and streets. Connected by int... Read More about Presence for everyone - a short guide to presence research..

Fragments of place : revealing sense of place through shared phone images. (2009)
Digital Artefact
Smyth, M., & Helgason, I. (2009). Fragments of place : revealing sense of place through shared phone images

Is an interactive new media art installation that explores how the sharing of images, normally hidden on mobile phones, can reveal more about people's sense of place and this ultimately shared experience. Traditional views on sense of place, as exemp... Read More about Fragments of place : revealing sense of place through shared phone images..

Presence and consciousness. (2009)
Book Chapter
Turner, P. (2009). Presence and consciousness. In D. Benyon, M. Smyth, & I. Helgason (Eds.), Presence for everyone: a short guide to presence research (21-24). Peach Consortium

Towards a new disciplinary framework for contemporary design practice. (2009)
Journal Article
Dykes, T. H., Rodgers, P. A., Dykes, T., Rodgers, P., & Smyth, M. (2009). Towards a new disciplinary framework for contemporary design practice. CoDesign, 5(2), 99-116. https://doi.org/10.1080/15710880902910417

This paper argues for a consistent and new design-specific disciplinary framework that will provide a better understanding of emergent design practice. Design today is characterised by a blurring of traditional design domains (Sanders 2006) and desig... Read More about Towards a new disciplinary framework for contemporary design practice..

Product Scotland: bringing designers, anthropologists, artists and engineers together. (2008)
Conference Proceeding
Rodgers, P., Rogers, J., Anusas, M., Milton, A., Pengelly, J., Whittet, C., …Kasprzak, M. (2008). Product Scotland: bringing designers, anthropologists, artists and engineers together. In Proceedings of Engineering and Product Design Conference (377-382)

This paper describes the work of Product Scotland, a collaborative network of product designers, anthropologists, artists and engineers based in Scotland. One of the key aims of the Product Scotland network is to achieve research excellence through k... Read More about Product Scotland: bringing designers, anthropologists, artists and engineers together..

Fragments of place. (2008)
Conference Proceeding
Smyth, M., Helgason, I., & Benyon, D. (2008). Fragments of place. In N. Bryan-Kinns, T. Lloyd, & J. Sheridan (Eds.), Proceedings of (re)Actor3, the Third International Conference on Digital Live Art (35-36)

Through the sharing and display of personal mobile phone images, the installation invites viewers to explore the connected nature of their sense of place.

Ensemble: embodied experiences in a sound and jewellery installation (2007)
Conference Proceeding
Kettley, S., Smyth, M., Arvind, D. K., Greig, F., McGregor, I., & Paechter, B. (2007). Ensemble: embodied experiences in a sound and jewellery installation. In D. Golightly, T. Rose, & B. Light (Eds.), Create 07 Creative Inventions, Innovations and Everyday Designs in HCI

ensemble - an interactive collection of networked jewellery with gesturally determined, real time sonic output

Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. (2007)
Conference Proceeding
Kettley, S., & Smyth, M. (2007). Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 2006 (17-22). https://doi.org/10.1007/978-1-84628-664-3

This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like nature of the user-centred evaluation session, as distinct from ‘being’ or t... Read More about Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday..

Supporting design communities: designers' perspectives. (2006)
Conference Proceeding
Joel, S., Smyth, M., & Rodgers, P. (2006). Supporting design communities: designers' perspectives. In B. Rothbucher, M. Kolar, W. Ion, & A. Clarke (Eds.), Proc of Engineering and Product Design Education E&PDE06

Localised un-structured design communities can benefit the designer and the design process [1]. To explore the concept of community and its impact on design, a series of semi-structured interviews were conducted. The interview responses were given... Read More about Supporting design communities: designers' perspectives..

The place probe: exploring a sense of place in real and virtual environments. (2006)
Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006). The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668

This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques aimed at articulating a person's sense of place. It has been developed... Read More about The place probe: exploring a sense of place in real and virtual environments..

Designing Interactions: Repositioning Design in HCI (2006)
Presentation / Conference
Varey, A., Smyth, M., & Cairncross, S. (2006, March). Designing Interactions: Repositioning Design in HCI. Paper presented at HCIEd 2006 Inventivity: Teaching theory, design and innovation in HCI

This paper describes three case studies which discuss different ways in which HCI and multimedia students in the School of Computing at Napier University are exposed to design in its widest sense. This is achieved through engaging students in activit... Read More about Designing Interactions: Repositioning Design in HCI.