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Outputs (88)

Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments (2024)
Conference Proceeding
Casas, L., Mitchell, K., Tamariz, M., Hannah, S., Sinclair, D., Koniaris, B., & Kennedy, J. (in press). Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments.

We consider practical and social considerations of collaborating verbally with colleagues and friends, not confined by physical distance, but through seamless networked telepres-ence to interactively create shared virtual dance environments. In respo... Read More about Design Considerations of Voice Articulated Generative AI Virtual Reality Dance Environments.

Expressive Talking Avatars (2024)
Journal Article
Pan, Y., Tan, S., Cheng, S., Lin, Q., Zeng, Z., & Mitchell, K. (in press). Expressive Talking Avatars. IEEE Transactions on Visualization and Computer Graphics, https://doi.org/10.1109/TVCG.2024.3372047

Stylized avatars are common virtual representations used in VR to support interaction and communication between remote collaborators. However, explicit expressions are notoriously difficult to create, mainly because most current methods rely on geome... Read More about Expressive Talking Avatars.

DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences (2024)
Conference Proceeding
Koniaris, B., Sinclair, D., & Mitchell, K. (in press). DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences.

DanceMark is an open telemetry framework designed for latency-sensitive real-time networked immersive experiences, focusing on online dancing in virtual reality within the DanceGraph platform. The goal is to minimize end-to-end latency and enhance us... Read More about DanceMark: An open telemetry framework for latency sensitive real-time networked immersive experiences.

MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality (2024)
Conference Proceeding
Casas, L., Hannah, S., & Mitchell, K. (in press). MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality.

MoodFlow presents a novel approach at the intersection of mixed reality and conversational artificial intelligence for emotionally intelligent avatars. Through a state machine embedded in user prompts, the system decodes emotional nuances, enabling a... Read More about MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality.

Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics (2023)
Conference Proceeding
Pan, Y., Zhang, R., Wang, J., Ding, Y., & Mitchell, K. (2023). Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics. In MM '23: Proceedings of the 31st ACM International Conference on Multimedia (6851-6859). https://doi.org/10.1145/3581783.3613803

Our aim is to improve animation production techniques' efficiency and effectiveness. We present two real-time solutions which drive character expressions in a geometrically consistent and perceptually valid way. Our first solution combines keyframe a... Read More about Real-time Facial Animation for 3D Stylized Character with Emotion Dynamics.

Intermediated Reality with an AI 3D Printed Character (2023)
Conference Proceeding
Casas, L., & Mitchell, K. (2023). Intermediated Reality with an AI 3D Printed Character. In SIGGRAPH '23: ACM SIGGRAPH 2023 Real-Time Live!. https://doi.org/10.1145/3588430.3597251

We introduce live character conversational interactions in Intermediated Reality to bring real-world objects to life in Augmented Reality (AR) and Artificial Intelligence (AI). The AI recognizes live speech and generates short character responses, sy... Read More about Intermediated Reality with an AI 3D Printed Character.

Editorial: Games May Host the First Rightful AI Citizens (2023)
Journal Article
Mitchell, K. (2023). Editorial: Games May Host the First Rightful AI Citizens. Games: Research and Practice, 1(2), 1-7. https://doi.org/10.1145/3606834

GAMES creatively take place in imaginative worlds informed by, but often not limited by, real-world challenges, and this advantageously provides an accelerated environment for innovation, where concepts and ideas can be explored unencumbered by physi... Read More about Editorial: Games May Host the First Rightful AI Citizens.

DanceGraph: A Complementary Architecture for Synchronous Dancing Online (2023)
Presentation / Conference
Sinclair, D., Ademola, A. V., Koniaris, B., & Mitchell, K. (2023, May). DanceGraph: A Complementary Architecture for Synchronous Dancing Online. Paper presented at 36th International Computer Animation & Social Agents (CASA) 2023, Limassol, Cyprus

DanceGraph is an architecture for synchronized online dancing overcoming the latency of net-worked body pose sharing. We break down this challenge by developing a real-time bandwidth-efficient architecture to minimize lag and reduce the timeframe of... Read More about DanceGraph: A Complementary Architecture for Synchronous Dancing Online.

Games Futures I (2023)
Journal Article
Deterding, S., Mitchell, K., Kowert, R., & King, B. (2023). Games Futures I. Games: Research and Practice, 1(1), Article 5. https://doi.org/10.1145/3585394

Games Futures collect short opinion pieces by industry and research veterans and new voices envisioning possible and desirable futures and needs for games and playable media. This inaugural series features eight of over thirty pieces.

Inaugural Editorial: A Lighthouse for Games and Playable Media (2023)
Journal Article
Deterding, S., Mitchell, K., Kowert, R., & King, B. (2023). Inaugural Editorial: A Lighthouse for Games and Playable Media. Games: Research and Practice, 1(1), Article 1. https://doi.org/10.1145/3585393

In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and analog games have exploded in reach, diversity, and relevance. Digital platforms and globalisation have shifted and fragmented their centres of gravit... Read More about Inaugural Editorial: A Lighthouse for Games and Playable Media.