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All Outputs (5)

HCI Redux: The Promise of Post-Cognitive Interaction (2016)
Book
Turner, P. (2016). HCI Redux: The Promise of Post-Cognitive Interaction. Springer. https://doi.org/10.1007/978-3-319-42235-0

This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected di... Read More about HCI Redux: The Promise of Post-Cognitive Interaction.

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park (2016)
Conference Proceeding
Flint, T., Turner, P., & Banach, A. (2016). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children (680-683). https://doi.org/10.1145/2930674.2938613

This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we developed a mixed reality game employing Minecraft. Our aim is to investigate atta... Read More about The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.

The role of make-believe in Foley (2016)
Book Chapter
Carruthers, L., & Turner, P. (2016). The role of make-believe in Foley. In P. Turner, & J. T. Harviainen (Eds.), Digital Make-Believe (125-139). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-29553-4_8

The acts of pretending and make-believe are almost exclusively studied in the context of child development and child psychology. This study was therefore an exploratory investigation of these functions in adulthood. Ten Foley artists were interviewed... Read More about The role of make-believe in Foley.

Fiction for design: appropriating Hollywood techniques for design fictions (2016)
Book Chapter
Flint, T. (2016). Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe (49-66). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-29553-4_4

There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is important that we make our stories believable so that they can be more rea... Read More about Fiction for design: appropriating Hollywood techniques for design fictions.