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All Outputs (9)

A Task Taxonomy for Temporal Graph Visualisation (2015)
Journal Article
Kerracher, N., Kennedy, J., & Chalmers, K. (2015). A Task Taxonomy for Temporal Graph Visualisation. IEEE Transactions on Visualization and Computer Graphics, 21(10), 1160-1172. https://doi.org/10.1109/tvcg.2015.2424889

By extending and instantiating an existing formal task framework, we define a task taxonomy and task design space for temporal graph visualisation. We discuss the process involved in their generation, and describe how the design space can be ‘sliced... Read More about A Task Taxonomy for Temporal Graph Visualisation.

Benefits management of cloud computing investments (2014)
Journal Article
Greenwell, R., Liu, X., & Chalmers, K. (2014). Benefits management of cloud computing investments. International Journal of Advanced Computer Science and Applications, 5(7), 1-9. https://doi.org/10.14569/IJACSA.2014.050701

This paper examines investments in cloud computing using the Benefits Management approach. The major contribution of the paper is to provide a unique insight into how organizations derive value from cloud computing investments. The motivation for wri... Read More about Benefits management of cloud computing investments.

An Upper Ontology for Benefits Management of Cloud Computing (2014)
Journal Article
Greenwell, R., Liu, X., & Chalmers, K. (2014). An Upper Ontology for Benefits Management of Cloud Computing. International Journal of Advanced Computer Science and Applications, 5(12), https://doi.org/10.14569/IJACSA.2014.051211

Benefits Management provides an established approach for decision making and value extraction for IT/IS investments and, can be used to examine cloud computing investments. The motivation for developing an upper ontology for Benefits Management is th... Read More about An Upper Ontology for Benefits Management of Cloud Computing.

Evolution Feature Oriented Model Driven Product Line Engineering Approach for Synergistic and Dynamic Service Evolution in Clouds (2013)
Journal Article
Wei, H., Wang, Z., Liu, X., Chalmers, K., & Cheng, G. (2013). Evolution Feature Oriented Model Driven Product Line Engineering Approach for Synergistic and Dynamic Service Evolution in Clouds. Journal of Industrial and Intelligent Information, 1(1), 6-9. https://doi.org/10.12720/jiii.1.1.6-9

The proposed research will focus on developing a novel approach to solve Software Service Evolution problems in Computing Clouds. The approach will support dynamic evolution of the software service in clouds via a set of discovered evolution patterns... Read More about Evolution Feature Oriented Model Driven Product Line Engineering Approach for Synergistic and Dynamic Service Evolution in Clouds.

A quality-driven approach to game physics engine development using the Entity Component System. (2013)
Journal Article
Reilly, C., & Chalmers, K. (2013). A quality-driven approach to game physics engine development using the Entity Component System. The Computer Games Journal, 2, 125

The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof” industry, video game projects often fail either to deliver on time and on... Read More about A quality-driven approach to game physics engine development using the Entity Component System..

Evolution pattern verification for services evolution in clouds with model driven architecture. (2013)
Journal Article
Wang, Z., Chalmers, K., & Liu, X. (2013). Evolution pattern verification for services evolution in clouds with model driven architecture. International Journal for e-Learning Security, 3, 340-349. https://doi.org/10.20533/ijels.2046.4568.2013.0042

In this paper we will provide some discovered evolution patterns and its detailed underlying constitution components. Following the featured orientated model driven product line engineering approach for service evolution in clouds, an analysis on... Read More about Evolution pattern verification for services evolution in clouds with model driven architecture..

Game physics analysis and development – a quality-driven approach using the Entity Component Pattern (2013)
Journal Article
Reilly, C., & Chalmers, K. (2013). Game physics analysis and development – a quality-driven approach using the Entity Component Pattern. The Computer Games Journal, 2, 125-149

The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof” industry, video game projects often fail either to deliver on time and on... Read More about Game physics analysis and development – a quality-driven approach using the Entity Component Pattern.

Evolution Feature Oriented Model Driven Product Line Engineering Approach for Synergistic and Dynamic Service Evolution in Clouds:Four Kinds of Schema (2013)
Journal Article
Wang, Z., & Chalmers, K. (2013). Evolution Feature Oriented Model Driven Product Line Engineering Approach for Synergistic and Dynamic Service Evolution in Clouds:Four Kinds of Schema. Procedia Computer Science, 19, 889-894. https://doi.org/10.1016/j.procs.2013.06.120

The proposed research will focus on developing a novel approach to solve Software Service Evolution problems in Computing Clouds. The approach will support dynamic evolution of the software service in clouds via a set of discovered evolution patterns... Read More about Evolution Feature Oriented Model Driven Product Line Engineering Approach for Synergistic and Dynamic Service Evolution in Clouds:Four Kinds of Schema.

Alting barriers: synchronisation with choice in Java using JCSP (2010)
Journal Article
Welch, P., Brown, N., Moores, J., Chalmers, K., & Sputh, B. (2010). Alting barriers: synchronisation with choice in Java using JCSP. Concurrency and Computation: Practice and Experience, 22(8), 1049-1062. https://doi.org/10.1002/cpe.1471

Communicating Sequential Processes for Java (JCSP) is a mature library that implements CSP-derived concurrency primitives in Java. A JCSP system is a hierarchical network of autonomous processes communicating over synchronous (optionally buffered) ch... Read More about Alting barriers: synchronisation with choice in Java using JCSP.