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All Outputs (8)

Video Games, Historical Representation and Soft Power (2023)
Journal Article
Donald, I., Webber, N., & Wright, E. (2023). Video Games, Historical Representation and Soft Power. Journal of Gaming and Virtual Worlds, 15(2), 105-127. https://doi.org/10.1386/jgvw_00075_1

This article explores how historical video games have become tools for UK and Chinese ‘soft power’ or ‘public diplomacy’ and the role of historical representation in portraying cultural identity in the global marketplace. In the UK, state support has... Read More about Video Games, Historical Representation and Soft Power.

Digital training in the aeronautical industry: measuring the usability of two mobile applications (2020)
Journal Article
Smy, P. J., Donald, I., Scott-Brown, K., & Falconer, R. E. (2020). Digital training in the aeronautical industry: measuring the usability of two mobile applications. Frontiers in Computer Science, 2, https://doi.org/10.3389/fcomp.2020.00022

The air traffic control industry is highly regulated, with stringent processes and procedures to ensure that IP (Intellectual Property) and workplaces are kept secure. The training of air traffic controllers (ATCs) and other roles relating to air tra... Read More about Digital training in the aeronautical industry: measuring the usability of two mobile applications.

Their memory: exploring veterans' voices, virtual reality and collective memory (2019)
Journal Article
Donald, I., & Scott-Brown, K. (2019). Their memory: exploring veterans' voices, virtual reality and collective memory. Journal of Virtual Worlds Research, 12(2), https://doi.org/10.4101/jvwr.v12i2.7360

This paper focuses on the virtual reality (VR) project Their Memory and details the development and evaluation of virtual reality environments and experiences with respect to its impact on young people (14-35 demographic) with the narratives of veter... Read More about Their memory: exploring veterans' voices, virtual reality and collective memory.

Just war? War games, war crimes, and game design (2019)
Journal Article
Donald, I. (2019). Just war? War games, war crimes, and game design. Games and Culture, 14(4), 367--386. https://doi.org/10.1177/1555412017720359

Military shooters have explored both historical and modern settings and remain one of the most popular game genres. While the violence of these games has been explored in multiple studies, the study of how war and the rules of war are represented is... Read More about Just war? War games, war crimes, and game design.

Project sanitarium: playing tuberculosis to its end game (2017)
Journal Article
Donald, I., Meyer, K. A., Brengman, J., Gillespie, S. H., & Bowness, R. (2017). Project sanitarium: playing tuberculosis to its end game. Journal of Computing in Higher Education, 29, 599--617. https://doi.org/10.1007/s12528-017-9145-1

Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the... Read More about Project sanitarium: playing tuberculosis to its end game.

On the use of serious games technology to facilitate large-scale training in cybercrime response (2017)
Journal Article
Coull, N., Donald, I., Ferguson, I., Keane, E., Mitchell, T., Smith, O. V., …Tomkins, P. (2017). On the use of serious games technology to facilitate large-scale training in cybercrime response. European Police Science and Research Bulletin, Special Conference Edition, 123--130

As technology becomes pervasive in everyday life, there are very few crimes that don’t have some ‘cyber’ element to them. The vast majority of crime now has some digital footprint; whether it’s from a CCTV camera, mobile phone or IoT device, there ex... Read More about On the use of serious games technology to facilitate large-scale training in cybercrime response.