Skip to main content

Research Repository

Advanced Search

All Outputs (31)

UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City (2019)
Conference Proceeding
Stals, S., Smyth, M., & Mival, O. (2019). UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City. In Proceedings of the Halfway to the Future Symposium 2019. https://doi.org/10.1145/3363384.3363486

This paper presents research in the field of Urban Interaction Design which seeks to understand how people's personal, emotional relationships with urban places could potentially inform the design of new technological devices and services. A Speculat... Read More about UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City.

Exploring People's Emotional Bond with Places in the City: A Pilot Study (2017)
Conference Proceeding
Stals, S., Smyth, M., & Mival, O. (2017). Exploring People's Emotional Bond with Places in the City: A Pilot Study. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (207-212). https://doi.org/10.1145/3064857.3079147

This paper outlines a thesis that seeks to understand how people's experiences of places in the urban environment that are meaningful to them on a personal level, and in particular their stories and emotions connected to those personally significant... Read More about Exploring People's Emotional Bond with Places in the City: A Pilot Study.

Design principles for collaborative device ecologies (2015)
Conference Proceeding
Ammeloot, A., Benyon, D., & Mival, O. (2015). Design principles for collaborative device ecologies. In Proceedings of the 2015 British HCI Conference (255-256). https://doi.org/10.1145/2783446.2783598

This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and smart meeting room technologies.

Designing clinical blended spaces: a biophilic inspired digitally augmented evironment for use within a Child Protection Unit. (2015)
Conference Proceeding
Mival, O., Hamilton, A., & Fischer, H. (2015). Designing clinical blended spaces: a biophilic inspired digitally augmented evironment for use within a Child Protection Unit. In Design4Health: Proceedings of the 3rd European Conference on Design4Health (1-13)

This paper details the research, design and implementation process of a commissioned artist’s integration of a biophilic design philosophy into the spatial and interaction design of Glasgow’s new Child Protection Unit (CPU) facility helping children... Read More about Designing clinical blended spaces: a biophilic inspired digitally augmented evironment for use within a Child Protection Unit..

Ethical assessment in e-Health (2015)
Conference Proceeding
Gonzalez-Pinto, A., Ruiz de Azua, S., Mival, O. H., Thuernmler, C., Jumelle, A. K. L., Ispas, I., …González-Pinto, A. (2015). Ethical assessment in e-Health. In 2014 IEEE 16th International Conference on e-Health Networking, Applications and Services (Healthcom) (262-268). https://doi.org/10.1109/healthcom.2014.7001852

While innovative e-Health and m-Health technologies and solutions will eventually change the way health and social care are delivered, it raises many challenges regarding what sort of ethical concerns need to be addressed in order to provide imperati... Read More about Ethical assessment in e-Health.

A social-technological alignment matrix. (2015)
Conference Proceeding
Thuemmler, C., Mival, O., Lim, A. K., Holanec, I., & Fricker, S. (2015). A social-technological alignment matrix. In 2014 IEEE 16th International Conference on e-Health Networking, Applications and Services (Healthcom) (200-205). https://doi.org/10.1109/healthcom.2014.7001841

This paper refers to the term " implementation " as the Especially in health care this has proven to be a very critical phase Although strategies such as requirements engineering, co-designing and user interaction design have been proposed to reduce... Read More about A social-technological alignment matrix..

Norms and standards in modular medical architectures. (2014)
Conference Proceeding
Fricker, S., Fiedler, M., Grottland, A., Jell, T., Magedanz, T., Thuemmler, C., …Paulin, A. (2014). Norms and standards in modular medical architectures. In 2013 IEEE 15th International Conference on e-Health Networking, Applications and Services (Healthcom) (IEEE Healthcom 2013) (382-387). https://doi.org/10.1109/HealthCom.2013.6720705

Recent Internet of Things (IoT) research has been aiming at interoperability of devices and the integration of sensor networks. The Future Internet - Private Public Partnership (FI-PPP) has created a whole array of different purpose-oriented modules... Read More about Norms and standards in modular medical architectures..

Designing blended spaces. (2012)
Conference Proceeding
Benyon, D., Mival, O., & Ayan, S. (2012). Designing blended spaces. In HCI2012 - People & Computers XXVI Proceedings of HCI 2012 The 26th BCS Conference on Human Computer Interaction (398-403)

We present an approach to the design of mixed reality spaces that aims to create a more harmonized and unified user experience. We refer to these as blended spaces. Blended spaces draw upon a description of physical and digital spaces in terms of the... Read More about Designing blended spaces..

Wizard of Oz Experiments for a companion dialogue system: eliciting companionable conversation. (2010)
Conference Proceeding
Webb, N., Benyon, D., Bradley, J., Hansen, P., & Mival, O. (2010). Wizard of Oz Experiments for a companion dialogue system: eliciting companionable conversation. In Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10)

Working within the EU funded COMPANIONS program, we report recent work with a Wizard of Oz (WoZ) dialogue collection system. COMPANION systems require complex models of dialogue, and new models of evaluation. Wizard of Oz dialogues give us a mechani... Read More about Wizard of Oz Experiments for a companion dialogue system: eliciting companionable conversation..

Evaluating human-machine conversation for appropriateness. (2010)
Conference Proceeding
Webb, N., Benyon, D., Hansen, P., & Mival, O. (2010). Evaluating human-machine conversation for appropriateness. In Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10) (84-91)

Evaluation of complex, collaborative dialogue systems is a difficult task.Traditionally, developers have relied upon subjective feedback from the user,and parametrisation over observable metrics. However, both models place somereliance on the notion... Read More about Evaluating human-machine conversation for appropriateness..

Companions and new forms of interaction design. (2009)
Conference Proceeding
Mival, O., & Bradley, J. (2009). Companions and new forms of interaction design. In Proceedings The European Future Technologies Conference, FET09, Prague, April 2009

Wizard of Oz experiments for Companions. (2009)
Conference Proceeding
Bradley, J., Mival, O., & Benyon, D. (2009). Wizard of Oz experiments for Companions. In Proceedings British HCI 2009 (313-317)

Wizard of Oz experiments allow designers and developers to see the reactions of people as they interact with to-bedeveloped technologies. At the Centre for Interaction Design at Edinburgh Napier University we are developing a Wizard of Oz system... Read More about Wizard of Oz experiments for Companions..

Landscaping personification technologies: from interactions to relationships (2008)
Conference Proceeding
Benyon, D., & Mival, O. (2008). Landscaping personification technologies: from interactions to relationships. In Proceedings of the Conference on Human Factors in Computing Systems, presented at CHI 2008, Florence, April 2008 (3657-3662). https://doi.org/10.1145/1358628.1358908

Personification technologies are technologies that encourage people to anthropomorphize. These technologies try to get people to form relationships with them rather than simply interact with them. They may do this through having behaviours that encou... Read More about Landscaping personification technologies: from interactions to relationships.