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All Outputs (4)

Hasten Slowly: Developing an interactive sustainability storytelling chair (2020)
Conference Proceeding
Egan, C., O'dowd, A., & Fyffe, N. (2020). Hasten Slowly: Developing an interactive sustainability storytelling chair. In ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability (321-329). https://doi.org/10.1145/3401335.3401817

Responding to the climate crisis and a considerable downturn in planetary well-being due to human consumption patterns, The Lions' Gate, on-campus, urban, permaculture-inspired, interactive community gardens project aims to affect changes in attitude... Read More about Hasten Slowly: Developing an interactive sustainability storytelling chair.

Artificial Intelligence and Interface Design for Everyday Products (2019)
Conference Proceeding
O'Dowd, A., & Carvalhais, M. (2019). Artificial Intelligence and Interface Design for Everyday Products.

Imbedding artificial intelligence into designed technologies is not new, yet recently there has been a rapid increase in the number of domestic products that claim to be “smart”. The reasons for this are varied but a major contributing factor is the... Read More about Artificial Intelligence and Interface Design for Everyday Products.

The Lions' Gate: Towards a Permaculture-inspired Blended Space (2019)
Conference Proceeding
Egan, C., Thompson, R., & O'Dowd, A. (2019). The Lions' Gate: Towards a Permaculture-inspired Blended Space. . https://doi.org/10.1145/3338103.3338110

In light of the devastating ecological effects of climate breakdown and with human well-being under severe stress, this paper presents The Lions' Gate-an in-development, urban, interactive permaculture project on-campus in Edinburgh, Scotland. We arg... Read More about The Lions' Gate: Towards a Permaculture-inspired Blended Space.

SKiN: Designing pseudo-physiology into personal technology devices to create enhanced interactions through visceral signifiers and behaviours (2017)
Conference Proceeding
O 'Dowd, A. (2017). SKiN: Designing pseudo-physiology into personal technology devices to create enhanced interactions through visceral signifiers and behaviours.

The majority of technology is now personal. Humans, in turn, are expected to and have personal relationships with their devices. The issue is that humans are biological beings and relate to the world as animals, in a biological way. In contrast, pers... Read More about SKiN: Designing pseudo-physiology into personal technology devices to create enhanced interactions through visceral signifiers and behaviours.