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All Outputs (3)

Generating real-time detailed ground visualisations from sparse aerial point clouds (2022)
Presentation / Conference
Murray, A., Mitchell, S., Bradley, A., Waite, E., Ross, C., Jamrozy, J., & Mitchell, K. (2022, December). Generating real-time detailed ground visualisations from sparse aerial point clouds. Paper presented at CVMP 2022: The 19th ACM SIGGRAPH European Conference on Visual Media Production, London

We present an informed kind of atomic rendering primitive, which forms a local adjacency aware classified particle basis decoupled from texture and topology. Suited to visual synthesis of detailed landscapes inferred from sparse unevenly distributed... Read More about Generating real-time detailed ground visualisations from sparse aerial point clouds.

MienCap: Performance-based Facial Animation with Live Mood Dynamics (2022)
Conference Proceeding
Pan, Y., Zhang, R., Wang, J., Chen, N., Qiu, Y., Ding, Y., & Mitchell, K. (2022). MienCap: Performance-based Facial Animation with Live Mood Dynamics. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (645-646). https://doi.org/10.1109/vrw55335.2022.00178

Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with machine learning models, we present a real time motion ca... Read More about MienCap: Performance-based Facial Animation with Live Mood Dynamics.

Collimated Whole Volume Light Scattering in Homogeneous Finite Media (2022)
Journal Article
Velinov, Z., & Mitchell, K. (2023). Collimated Whole Volume Light Scattering in Homogeneous Finite Media. IEEE Transactions on Visualization and Computer Graphics, 29(7), 3145-3157. https://doi.org/10.1109/TVCG.2021.3135764

Crepuscular rays form when light encounters an optically thick or opaque medium which masks out portions of the visible scene. Real-time applications commonly estimate this phenomena by connecting paths between light sources and the camera after a si... Read More about Collimated Whole Volume Light Scattering in Homogeneous Finite Media.