Skip to main content

Research Repository

Advanced Search

Outputs (20)

PEMS: People Experience of Mountain Soundscapes (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, June). PEMS: People Experience of Mountain Soundscapes. Paper presented at Forum Alpinum 2024, Kranjska Gora, Slovenia

This research delves into the intricate relationship between mountain auditory environments and the mountaineering experience, shedding light on the influence of individual sounds and overall soundscapes. While existing studies acknowledge the positi... Read More about PEMS: People Experience of Mountain Soundscapes.

The digital Foley: what Foley artists say about using audio synthesis (2024)
Presentation / Conference Contribution
Di Donato, B., & McGregor, I. (2024, April). The digital Foley: what Foley artists say about using audio synthesis. Presented at 2024 AES 6th International Conference on Audio for Games, Tokyo, Japan

Foley is a sound production technique where organicity and authenticity in sound creation are key to fostering creativity. Audio synthesis, Artificial Intelligence (AI) and Interaction Design (IXD) have been explored by the community to investigate t... Read More about The digital Foley: what Foley artists say about using audio synthesis.

Hearing Abilities Assessment (2024)
Patent
McGregor, I. (2024). Hearing Abilities Assessment. W O 2024/041821 A1. World Intellectual Property Organization International Bureau

A method for assessing hearing abilities of a human person having two ears, the method comprising: - providing two audio signals to two respective ear speakers at a person's corresponding ears; - measuring at least one value of at least one parameter... Read More about Hearing Abilities Assessment.

Proceedings of the 18th International Audio Mostly Conference (2023)
Presentation / Conference Contribution
(2023, August). Proceedings of the 18th International Audio Mostly Conference. Presented at AM '23: Audio Mostly 2023, Edinburgh

Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its annual gatherings bring together thinkers and doers from academia and indus... Read More about Proceedings of the 18th International Audio Mostly Conference.

Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format (2022)
Presentation / Conference Contribution
Ryan, B., Hall, H., & McGregor, I. (2022, August). Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format. Paper presented at Archives and Records Association Annual Conference 2022, Chester, UK

We report the findings of a research project funded by the AHRC, with support of the BBC, British Library, and a community museum. This exploits, augments, and exhibits a set of existing archive data by transforming a young woman’s personal testimony... Read More about Digital options: an assessment of audience engagement with a digitised archive set transformed from online text and images to audio format.

Embodied online dance learning objectives of CAROUSEL + (2021)
Presentation / Conference Contribution
Mitchell, K., Koniaris, B., Tamariz, M., Kennedy, J., Cheema, N., Mekler, E., Van Der Linden, P., Herrmann, E., Hämäläinen, P., McGregor, I., Slusallek, P., & Mac Williams, C. (2021, March). Embodied online dance learning objectives of CAROUSEL +. Presented at 2021 IEEE VR 6th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality (KELVAR), Lisbon, Portugal

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL + 1 project, which aims to impact how online immersive technologies influence multiuser interaction and communication with a focus on dancing and learning danc... Read More about Embodied online dance learning objectives of CAROUSEL +.

Sound Design (2018)
Book
McGregor, I. (2018). Sound Design

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how to design effective sound so that audiences' experiences are as close as pos... Read More about Sound Design.

Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events (2017)
Presentation / Conference Contribution
Bishop, C., Esteves, A., & McGregor, I. (2017, November). Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. Presented at Proceedings of the 19th ACM International Conference on Multimodal Interaction - ICMI 2017

This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-part user study that compares participants reported sense of presence acros... Read More about Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events.

Sonifying the solar system (2016)
Presentation / Conference Contribution
Quinton, M., McGregor, I., & Benyon, D. (2016, July). Sonifying the solar system. Presented at The 22nd International Conference on Auditory Display: Sonic Information Design

Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many... Read More about Sonifying the solar system.

Jupiter Artland Minecraft Experience (2016)
Digital Artefact
Flint, T., & McGregor, I. (2016). Jupiter Artland Minecraft Experience. [https://vimeo.com/166204060]

This Android application is free to download from the Google Play Store. This mixed reality game connects the real world with a virtual Minecraft version of Jupiter Artland. The game was launched at the Edinburgh International Science Festival.

Comparative Evaluation of Radio and Audio Logo Sound Designs (2015)
Journal Article
McGregor, I., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076

This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid technique, which is a proven method of information elicitation based on Personal... Read More about Comparative Evaluation of Radio and Audio Logo Sound Designs.

Design and development of Auralization room at Edinburgh Napier University (2014)
Presentation / Conference Contribution
Prokofieva, E., Luciani, C., & McGregor, I. (2014, April). Design and development of Auralization room at Edinburgh Napier University. Presented at 136th International AES Convention, Berlin, Germany

The auralization room was designed as a joint project between School of Engineering and Built Environment and the School of Computing of Edinburgh Napier University. The interior acoustic design specialists conducted the acoustic design of the aurali... Read More about Design and development of Auralization room at Edinburgh Napier University.

Comparing designers’ and listeners’ experiences (2013)
Journal Article
McGregor, I. (2014). Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4

This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ease of comparison, repertory grids were chosen to explore these experience... Read More about Comparing designers’ and listeners’ experiences.

Soundscape mapping: comparing listening experiences (2010)
Thesis
McGregor, I. Soundscape mapping: comparing listening experiences. (Thesis). Edinburgh Napier University. http://researchrepository.napier.ac.uk/id/eprint/4284

The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an established discipline in media such as video games and cinema, this is not the case in Human-Computer Interac... Read More about Soundscape mapping: comparing listening experiences.

Soundscape mapping: a tool for evaluating sounds and auditory environments (2010)
Presentation / Conference Contribution
McGregor, I., LePlâtre, G., Turner, P., & Flint, T. (2010, June). Soundscape mapping: a tool for evaluating sounds and auditory environments. Presented at The 16th International Conference on Auditory Display (ICAD-2010)

This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: communicating what people are listening to, showing how soundscapes can be visu... Read More about Soundscape mapping: a tool for evaluating sounds and auditory environments.

Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method (2008)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008, June). Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. Presented at ICAD 2008: The 14th annual International Conference on Auditory Display, Paris, France

The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and perceptual auditory environment enables a form of pre-auditioning, as well a... Read More about Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method.

Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. (2007)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2007, June). Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. Presented at ICAD 2007: The 13th International Conference on Auditory Display, Montreal, Canada

This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio professionals completed a detailed questionnaire created to elicit common definiti... Read More about Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals..

Workplace soundscape mapping: a trial of Macaulay and Crerar’s method (2006)
Presentation / Conference Contribution
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006, June). Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. Presented at ICAD 2006: The 12th International Conference on Auditory Display, London, UK

This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twelve participants took part within 14 separate environments, which included a... Read More about Workplace soundscape mapping: a trial of Macaulay and Crerar’s method.