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The limits of pretending (2015)
Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015). The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778

We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic and are frequently realised as stories varying from the fictional to the sci... Read More about The limits of pretending.

It's not interaction, it's make believe. (2014)
Conference Proceeding
Turner, P., Turner, S., & Carruthers, L. (2014). It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2637248.2637266

A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for example, when we use the desktop on our personal computer we are pretending, tha... Read More about It's not interaction, it's make believe..

Enlightened trial and error (2012)
Journal Article
Turner, P., Turner, S., & Flint, T. (2012). Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83

Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable systems for users, some of whom have been described as “naïve”, safely ins... Read More about Enlightened trial and error.

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Conference Proceeding
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

Is stereotyping inevitable when designing with personas? (2011)
Journal Article
Turner, P., & Turner, S. (2011). Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002

User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review the genesis and application of personas and kindred representations, and di... Read More about Is stereotyping inevitable when designing with personas?.

Re-creating Edinburgh: adopting the tourist gaze. (2010)
Conference Proceeding
Burrows, L., Turner, S., & Turner, P. (2010). Re-creating Edinburgh: adopting the tourist gaze. In M. Neerincx, & W. Brinkman (Eds.), Proceedings of ECCE 2010

Motivation – The work described in this paper investigated the potential of a low fidelity desktop application using the metaphor of the ‘tourist gaze’ in conveying a sense of place. Research approach – An exploratory study was used, in which an app... Read More about Re-creating Edinburgh: adopting the tourist gaze..

User experience at Edinburgh Napier University. (2010)
Presentation / Conference
Turner, S., & Turner, P. (2010, February). User experience at Edinburgh Napier University. Paper presented at BCS workshop on user experience competencies

Practical interaction design. (2009)
Conference Proceeding
Turner, P., & Turner, S. (2009). Practical interaction design. In HCI Educators 2009 - Playing with our education (18-19)

Practical Interaction Design (PID) is a method for teaching interaction design. It incorporates elements of ‘pure’ interaction design and human–computer interaction (HCI) to convey some of the playful flavour of the former with the tool-rich pra... Read More about Practical interaction design..

Space, place and memory prosthetics. (2008)
Book Chapter
Turner, P. (2008). Space, place and memory prosthetics. In P. Turner, S. Turner, & E. Davenport (Eds.), Exploration of Space, Technology and Spatiality: Interdisciplinary Perspectives (183-195). Idea Press. https://doi.org/10.4018/978-1-60566-020-2.ch014

Recent years have witnessed a number of initiatives to develop technology (“memory prosthetics”) to enhance and extend human memory. Typical of these is “Memories for Life,” which is one of the Grand Challenges in Computing identified by the British... Read More about Space, place and memory prosthetics..

Listening, corporeality and presence (2007)
Conference Proceeding
Turner, P., Turner, S., & McGregor, I. (2007). Listening, corporeality and presence. In PRESENCE 2007: The 10th Annual International Workshop on Presence (43-49)

The use of sound to create or enhance the sense of presence is well recognized and the measurements of which have focused on hearing, e.g. “were you able to identify a particular sound?”, “how well could you localize the sounds”. To this treatment of... Read More about Listening, corporeality and presence.

How older people account for their experiences with interactive technology. (2007)
Journal Article
Turner, P., Turner, S., & Van de Walle, G. (2007). How older people account for their experiences with interactive technology. Behaviour and Information Technology, 26, 287-296. https://doi.org/10.1080/01449290601173499

We present a qualitative study, undertaken over a period of nine months, of older people facing the challenges of learning to use interactive technology, specifically personal computers (PCs) and the internet. We examine the range of causal explanati... Read More about How older people account for their experiences with interactive technology..

Reliving VE day with activated schemata. (2005)
Conference Proceeding
Turner, P., Turner, S., & Tzovaras, D. (2005). Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence (33-38)

This paper reports some preliminary work on the IntoMyWorld candidate Presence II project. One of the key components of IntoMyWorld is a mixed reality ‘album’ of important events. The album will contain entries which will allow people, for exampl... Read More about Reliving VE day with activated schemata..

Designing interactive systems : people, activities, contexts, technologies (2005)
Book
Benyon, D., Turner, P., & Turner, S. (2005). Designing interactive systems : people, activities, contexts, technologies. Pearson Education

Authoritative in its coverage, the book draws on the authors’ extensive experience in research and teaching. A self-contained introduction to the area is followed by a systematic discussion of the influence of human psychology on the design of intera... Read More about Designing interactive systems : people, activities, contexts, technologies.

Insideness-Outsideness: characterizing theexperiences of real and virtual places. (2004)
Conference Proceeding
Turner, P., & Turner, S. (2004). Insideness-Outsideness: characterizing theexperiences of real and virtual places. In Proc. 7th Annual International Workshop on Presence (340-346)

An alternate approach to characterizing and describing experiences of both real and virtually recreated places is described both in theoretical and empirical terms

Care and involvement: a classification of user experience. (2004)
Conference Proceeding
Turner, P., Davenport, E., & Turner, S. (2004). Care and involvement: a classification of user experience. In P. Turner, E. Davenport, & S. Turner (Eds.), Second Workshop on Space, Spatiality and Technologies

Integrated Decision Points for Interactive Movies (2004)
Conference Proceeding
Tully, G., & Turner, S. (2004). Integrated Decision Points for Interactive Movies. In S. Göbel, U. Spierling, A. Hoffmann, I. Iurgel, O. Schneider, J. Dechau, & A. Feix (Eds.), Technologies for Interactive Digital Storytelling and Entertainment (61-67). https://doi.org/10.1007/978-3-540-27797-2_9

We describe a study which explores alternative means of communicating decision points in an interactive movie. The two variants used novel, non-disruptive cues embedded in the movie itself: a fade to black and white and a zoom effect accompanied by s... Read More about Integrated Decision Points for Interactive Movies.