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Aide Memoire (2017)
Conference Proceeding
Flint, T., & Dylan, T. H. (2018). Aide Memoire. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of BHCI 2017. https://doi.org/10.14236/ewic/HCI2017.69

The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity the product was developed in partnership between Tom Flint and Tommy Dylan... Read More about Aide Memoire.

Eidolon360 – A VR Experience (2017)
Conference Proceeding
Hood, B., & Flint, T. (2018). Eidolon360 – A VR Experience. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.63

Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 360 film, shot within a medical simulation centre, that mimics clinical hosp... Read More about Eidolon360 – A VR Experience.

Appropriating Affordances. Three Practice Based Explorations (2017)
Conference Proceeding
Flint, T. (2017). Appropriating Affordances. Three Practice Based Explorations. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.36

Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in the design of physical interfaces. This study follows a framework developed... Read More about Appropriating Affordances. Three Practice Based Explorations.

The Digital Rubber Hand Illusion (2017)
Conference Proceeding
Aldhous, J., Hetherington, R., & Turner, P. (2017). The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59

The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produces the illusion of them feeling the touch on the rubber hand and experiencin... Read More about The Digital Rubber Hand Illusion.

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park (2016)
Conference Proceeding
Flint, T., Turner, P., & Banach, A. (2016). The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children (680-683). https://doi.org/10.1145/2930674.2938613

This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we developed a mixed reality game employing Minecraft. Our aim is to investigate atta... Read More about The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park.

Fiction for design: appropriating Hollywood techniques for design fictions (2016)
Book Chapter
Flint, T. (2016). Fiction for design: appropriating Hollywood techniques for design fictions. In P. Turner, & T. Harviainen (Eds.), Digital Make-Believe (49-66). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-29553-4_4

There is evidence that narratives told in a structured manner are more likely to be convincing to an audience. Design Fictions are an increasingly popular medium in HCI. It is important that we make our stories believable so that they can be more rea... Read More about Fiction for design: appropriating Hollywood techniques for design fictions.

Affect, Availability and Presence. (2015)
Book Chapter
Turner, P. (2015). Affect, Availability and Presence. In M. Lombard, F. Biocca, J. Freeman, W. Ijsselsteijn, & R. J. Schaevitz (Eds.), Immersed in Media (59-71). Springer International. https://doi.org/10.1007/978-3-319-10190-3_4

This chapter is intended to be both theoretical and a little speculative. It draws upon psychological, neuro-dynamic and philosophical sources to create an account of what happens when we experience presence, that is, when we become aware that we are... Read More about Affect, Availability and Presence..

The limits of pretending (2015)
Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015). The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778

We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic and are frequently realised as stories varying from the fictional to the sci... Read More about The limits of pretending.

It's not interaction, it's make believe. (2014)
Conference Proceeding
Turner, P., Turner, S., & Carruthers, L. (2014). It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2637248.2637266

A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for example, when we use the desktop on our personal computer we are pretending, tha... Read More about It's not interaction, it's make believe..

Looking at technology with Parkour eyes. (2014)
Presentation / Conference
Flint, T., & Turner, P. (2014, June). Looking at technology with Parkour eyes. Paper presented at Interaction Design and Children

This workshop paper discusses the theme of repurposing and its relationship to appropriation. By centering on the social, cultural aspect of appropriation we link it to affordance through structuration theory. We argue that children view technology w... Read More about Looking at technology with Parkour eyes..

Enlightened trial and error (2012)
Journal Article
Turner, P., Turner, S., & Flint, T. (2012). Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83

Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable systems for users, some of whom have been described as “naïve”, safely ins... Read More about Enlightened trial and error.

Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. (2012)
Conference Proceeding
McGregor, I., & Turner, P. (2012). Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164

This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as to whether what is designed to be heard is what is actually heard. The study... Read More about Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences..

Is stereotyping inevitable when designing with personas? (2011)
Journal Article
Turner, P., & Turner, S. (2011). Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002

User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review the genesis and application of personas and kindred representations, and di... Read More about Is stereotyping inevitable when designing with personas?.

Re-creating Edinburgh: adopting the tourist gaze. (2010)
Conference Proceeding
Burrows, L., Turner, S., & Turner, P. (2010). Re-creating Edinburgh: adopting the tourist gaze. In M. Neerincx, & W. Brinkman (Eds.), Proceedings of ECCE 2010

Motivation – The work described in this paper investigated the potential of a low fidelity desktop application using the metaphor of the ‘tourist gaze’ in conveying a sense of place. Research approach – An exploratory study was used, in which an app... Read More about Re-creating Edinburgh: adopting the tourist gaze..

User experience at Edinburgh Napier University. (2010)
Presentation / Conference
Turner, S., & Turner, P. (2010, February). User experience at Edinburgh Napier University. Paper presented at BCS workshop on user experience competencies

Practical interaction design. (2009)
Conference Proceeding
Turner, P., & Turner, S. (2009). Practical interaction design. In HCI Educators 2009 - Playing with our education (18-19)

Practical Interaction Design (PID) is a method for teaching interaction design. It incorporates elements of ‘pure’ interaction design and human–computer interaction (HCI) to convey some of the playful flavour of the former with the tool-rich pra... Read More about Practical interaction design..

The end of cognition? (2009)
Journal Article
Turner, P. (2009). The end of cognition?. Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 5, 5-11